A deceptively small decision about how to handle the monitoring/editing/filtering of content submissions ended up having the largest impact to our approach to the site design, internal operations, and management of submissions.
A deceptively small decision about how to handle the monitoring/editing/filtering of content submissions ended up having the largest impact to our approach to the site design, internal operations, and management of submissions.
I think the most challenging aspect to getting Runes of Gallidon off the ground was the daunting task of creating the legal foundation necessary to allow the creative community to share each other’s ideas and intellectual property without breaking copyright laws. It didn’t take long to figure out that our “open source” approach to content [...]
Having put the basic framework of the world and the rough business model together, Tony and I began discussing exactly what kind of content we would want in that world. Based on Tony’s background as a writer and my brief, distant training as a writer (a B.A. in creative writing twenty years old and collecting [...]
Thanks to the crew at Gnome Stew for giving Runes of Gallidon a nod recently! Expanding Gallidon through role-playing game modules as a way of pushing the world experience off the site and onto the gaming tabletop has always been a goal, and I’m grateful for the post from a recognized site devoted to helping [...]
Many thanks to Nathan Burke and Jason Brandenburg over at blogstring for the great and accurate write-up of Runes of Gallidon! Nathan was kind enough to commit the resources to writing a post, and Jason completely understood the business model, value offering, and the kind of creative collaborative space we are striving for with Gallidon. [...]
I’m really pleased to announce that Creative Commons posted about Runes of Gallidon today! The permanent link is here. Cameron Parkins has been lending his support since we first approached Creative Commons last summer; many thanks to Cameron and the rest of the CC Crew for the post!
Runes and Rice I committed to what became Runes of Gallidon while finishing a platter of bimimbap at a Seoul Brothers restaurant in April of 2008. I was having dinner with two friends, Tony Graham and Andy Underwood, and after a few weeks of evaluating our collective skill sets, I decided that our startup idea [...]
We officially started the public marketing efforts for Runes of Gallidon late this week. It is incredibly surreal, scary, exciting, and even somewhat anti-climactic (a significant lack of sleep is probably compounding the effect at the moment). For someone who has aggressively kept a private life – especially online – the act of launching the [...]