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	<title>Scott Walker &#187; business model</title>
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		<title>Brian Clark&#8217;s &#8220;The Business of Transmedia&#8221;</title>
		<link>http://metascott.com/2011/09/21/brian-clarks-the-business-of-transmedia/</link>
		<comments>http://metascott.com/2011/09/21/brian-clarks-the-business-of-transmedia/#comments</comments>
		<pubDate>Wed, 21 Sep 2011 04:44:41 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[transmedia]]></category>
		<category><![CDATA[Brian Clark]]></category>
		<category><![CDATA[business model]]></category>
		<category><![CDATA[GMD Studios]]></category>

		<guid isPermaLink="false">http://metascott.com/?p=2104</guid>
		<description><![CDATA[Yesterday, Brian Clark of GMD Studios spoke at Dr. Henry Jenkins&#8216; transmedia course at USC. He&#8217;s promised to post a detailed account of his talk, but he encouraged me to share this summary post for now. The topic of his talk was the business of transmedia. Literally. Perhaps keying off Mike Monello&#8217;s recent admonition for [...]]]></description>
			<content:encoded><![CDATA[<p>Yesterday, <a href="http://www.linkedin.com/in/gmdclark">Brian Clark</a> of <a href="http://www.gmdstudios.com/">GMD Studios</a> spoke at <a href="http://henryjenkins.org/">Dr. Henry Jenkins</a>&#8216; transmedia course at USC. He&#8217;s promised to post a detailed account of his talk, but he encouraged me to share this summary post for now.</p>
<p>The topic of his talk was the business of transmedia. Literally.</p>
<p>Perhaps keying off <a href="http://laurentguerin.posterous.com/around-the-transmedia-world-mike-monello">Mike Monello&#8217;s recent admonition</a> for independent creatives to talk less and create more when it comes to transmedia, Brian proposed a couple of frameworks for both dissecting the current typical business model for transmedia experiences and constructing some new ones.</p>
<p>First, Brian outlined the five challenges he sees for current transmedia experiences:</p>
<ul>
<li>Funds &#8211; where will you get the money to pay for the expenses of your transmedia experience?</li>
<li>Return &#8211; what do your funders expect in exchange for their money?</li>
<li>Sustainability &#8211; how much money will you need over what time period?</li>
<li>Audience &#8211; does it exist / how big is it?</li>
<li>Promotion &#8211; how will you reach your audience?</li>
</ul>
<p>Next, Brian laid out what he saw as the biggest problem with the current approach for transmedia experiences: almost without exception, they use the same model, whether they are produced by media companies, consumer brand companies or what Brian calls &#8220;issue&#8221; organizations (social cause, non-profit, etc.).</p>
<p>In the current transmedia business model:</p>
<ul>
<li>Funds come from someone else</li>
<li>The expected return is impressions / ratings / awareness (not money)</li>
<li>Sustainability for the experiences come from charging a fee (consulting, production, etc.)</li>
<li>The funders will tell you how big the audience is (and who they are)</li>
<li>Promotion comes from what are referred to as owned, earned, and paid media</li>
</ul>
<p>Brian then proposed looking at examples from the independent media space for new transmedia business models. Brian identified the following (8) types of independent models:</p>
<ol>
<li>No-budget aesthetic</li>
<li>Grass-roots / DIY / &#8220;some budget&#8221;</li>
<li>R&amp;D (learn as you; project X funds a solution that can be used on future project Y)</li>
<li>Fan Incubation</li>
<li>Fan Funded (think pre-sale)</li>
<li>Arbitrage plays</li>
<li>Audience Product</li>
<li>Infrastructure Play (re-usable tool/service/process)</li>
</ol>
<p>Brian explained that for each of these models, the response to each of the five challenges changes. For example, the no-budget aesthetic model doesn&#8217;t require funds, while the fan-funded model secures funds from existing fans. Brian didn&#8217;t explore each challenge for each independent model in detail, so I&#8217;ll leave it to him to go into more details about the subtleties between these models.</p>
<p>The final comment I want to make from Brian&#8217;s chat is his plea to avoid falling prey to two common but destructive concepts when it comes to experience design.</p>
<p>The first is the desire to maximize the &#8220;reach&#8221; of an experience. 50,000 page hits mean nothing if only 250 are likely to purchase your product/service. Reach without context makes for a poor design.</p>
<p>Concurrent with this is understanding the fallacy of the average. If your website has an average time onsite of 1:24, that means nothing. The better question is finding out who is spending 3 minutes, 5 minutes, 10 minutes on your site. Those are the customers you should be designing for.</p>
<p>Big thanks for Brian to calling attention to the nuts and bolts of building new business models for transmedia experiences &#8211; looking forward to hearing more details from him about this!</p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
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		<title>&#8220;Co-Creating Value with Customers&#8221;</title>
		<link>http://metascott.com/2011/06/02/co-creating-value-with-customers/</link>
		<comments>http://metascott.com/2011/06/02/co-creating-value-with-customers/#comments</comments>
		<pubDate>Thu, 02 Jun 2011 19:04:47 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[business model]]></category>
		<category><![CDATA[collaborative]]></category>
		<category><![CDATA[Digital Book World]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[fandom]]></category>
		<category><![CDATA[intellectual property]]></category>
		<category><![CDATA[shared world]]></category>
		<category><![CDATA[value co-creation]]></category>

		<guid isPermaLink="false">http://metascott.com/?p=1915</guid>
		<description><![CDATA[My latest article &#8211; focused on value co-creation through the publishing lens &#8211; was published at Digital Book World (it&#8217;s the first in a short series I&#8217;m writing for DBW). http://www.digitalbookworld.com/2011/co-creating-value-with-customers/]]></description>
			<content:encoded><![CDATA[<p>My latest article &#8211; focused on value co-creation through the publishing lens &#8211; was published at Digital Book World (it&#8217;s the first in a short series I&#8217;m writing for DBW).</p>
<p><a href="http://www.digitalbookworld.com/2011/co-creating-value-with-customers/">http://www.digitalbookworld.com/2011/co-creating-value-with-customers/</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Copyright Conundrum</title>
		<link>http://metascott.com/2011/03/16/copyright-conundrum/</link>
		<comments>http://metascott.com/2011/03/16/copyright-conundrum/#comments</comments>
		<pubDate>Wed, 16 Mar 2011 08:21:32 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Copyright]]></category>
		<category><![CDATA[business model]]></category>
		<category><![CDATA[Creative Commons]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[intellectual property]]></category>

		<guid isPermaLink="false">http://metascott.com/?p=1752</guid>
		<description><![CDATA[A year ago I wrote an email to someone about an idea about how to address some of the issues I saw in copyright without requiring a change to current legislation. A recent conversation reminded me of the idea, so I dug it up, brushed it off, and expanded on it. Here&#8217;s the result. I [...]]]></description>
			<content:encoded><![CDATA[<p>A year ago I wrote an email to someone about an idea about how to address some of the issues I saw in copyright without requiring a change to current legislation. A recent conversation reminded me of the idea, so I dug it up, brushed it off, and expanded on it. Here&#8217;s the result.</p>
<p><a href="http://metascott.com/wp/wp-content/uploads/2011/03/monkey_plain_meta.jpg"><img class="aligncenter size-full wp-image-1753" title="monkey_plain_meta" src="http://metascott.com/wp/wp-content/uploads/2011/03/monkey_plain_meta.jpg" alt="" width="55" height="55" /></a></p>
<p>I see many issues with the current intellectual property legislation (copyright, patents, and trademarks), but I&#8217;m mostly interested in copyright. Specifically, the aspects of copyright that appear to be not just ineffective but actually working against the very principles behind the intent of the laws.</p>
<p>Copyright was put in place to encourage the creation of content such that society benefits as a whole and the creator benefits individually. By granting the creator a limited protection under which they can monetize their creation, the theory was people would be more incentivized to create content (and society would benefit from that sharing &#8211; initially in a protected manner and then in an unlimited manner when the content fell into public domain). More content = good.</p>
<p>Initially, content had to be submitted for copyright protection by filing paperwork with the United States Copyright Office (USCO). Changes in the law now make fixed creative works automatically copyrighted (though you will enjoy additional benefits if you take the extra step to file for a copyright).</p>
<p>The result is that new content is automatically copyrighted at its time of creation. That&#8217;s good, right?</p>
<p>Well, sort of.</p>
<p>Creators no longer have to deal with the USCO, so many works are not registered with or listed in the USCOs records. In fact, works registered prior to 1978 are not even listed in the online USCO database. Search requests for works created prior to 1978 require filling out an online request and waiting for the results in the mail or physically visiting the USCO records office.</p>
<p>Even the online searches only list the name of the copyright holder, not a phone number of address.</p>
<p>And since the copyright office is, by default (due to the current copyright legislature), cut out of the copyright process, there is no longer a central, all-encompassing index of copyrighted works. There is no single database one can turn to in order to easily identify a particular work, find its owner, and (ideally) contact that owner to inquire about the licensing of their work.</p>
<p>In short, the USCO database:</p>
<ul>
<li>is not exhaustive (where&#8217;s the one-stop shop for all copyright listings?)</li>
<li>is not fully digitized and searchable online (I need information now | I don&#8217;t live near the USCO)</li>
<li>is not guaranteed to be up-to-date (the original copyright holder was bought out/moved/died&#8230;now what?)</li>
<li>does not provide contact information on copyright holders (how do I reach the copyright holder to request licensing rights?)</li>
</ul>
<p>Not so good.</p>
<p><strong>Why Copyright?</strong></p>
<p>Remember the reason for copyright legislation to begin with? Rewarding the creator with temporary benefits, right? Ostensibly, those benefits include control over how their works are used as well as the exclusive commercial rights over the work for the duration of the copyright (for most current works, this equates to <a href="http://copyright.cornell.edu/resources/publicdomain.cfm">70 years after the death of author. If a work of corporate            authorship, 95 years from publication or 120 years from creation, whichever          expires first)</a>.</p>
<p>Copyright is supposed to benefit the creator but ultimately, it&#8217;s supposed to benefit society.</p>
<p>Putting aside the question of whether the duration is too long (hint: I think it is), the main issue here is that only the small percentage of works that achieve great commercial success benefit from the current copyright system. This is why those lobbying the most to maintain if not extend copyright duration are those with the most to lose (hint: think Hollywood).</p>
<p>But what happens to the majority of other copyrighted works which are trapped under copyright protection but have not found commercial success? They mostly lie fallow and ignored, generating no income for the copyright holder. Further, their ability to benefit society remains largely unfulfilled, since it&#8217;s easier to not remix a work than jump through hoops to obtain the legal right to remix it.</p>
<p>Sure, fair use exists to address legitimate remixes of copyrighted material. Academic evaluation and artistic expressions that re-contextualize copyrighted works are often non-commercial in nature and provide value and benefit to society at large. Even commercial use of remixed works where the remix serves as commentary (e.g., &#8220;The Daily Show&#8221;) is covered under fair use. So what&#8217;s the problem?</p>
<p><strong>Fair Use is Not a Sword (but it&#8217;s double-edged)</strong></p>
<p>As an entertainment attorney, <a href="http://twitter.com/#!/dealfatigue">Peter Kaufman</a>, once pointedly reminded me, fair use is a shield, not a sword. It&#8217;s a defense you can raise if you are sued for copyright infringement, but it&#8217;s not a legal right you can use to obtain legal permission in advance. You don&#8217;t sue first using fair use as your legal claim in order to remix or reuse a copyrighted work. You claim fair use if someone sues you for infringing on their copyrighted work.</p>
<p>And that&#8217;s the problem. The boundaries of fair use are fuzzy at best, and the only true test for coverage under fair use happens in the court. Of course, by then, it&#8217;s too late to know better.</p>
<p>So, it&#8217;s often easier to just pass on the remix of copyrighted material rather than take a chance on being sued.</p>
<p>The result is that the works of creators get dropped into a copyright hole for almost a century or more. There&#8217;s got to be a better way to make licensing these works easier.</p>
<p><strong>Clearing a Better Licensing Path</strong></p>
<p>How can we make it more likely that copyrighted works will be legally remixed without changing copyright law? How can we encourage the legal use of works that may be decades old without increasing the risk of copyright infringement?</p>
<p><a href="http://creativecommons.org/">Creative Commons</a> is one solution for content going forward. It allows creatives to place a license on their works that explicitly grants additional rights to others without the need for contracts/agreements. I use CC for some of the creative work and support their efforts, but CC is by no means accepted by everyone in the creative community, and it is not always understood properly. Further, there are times when CC is not appropriate.</p>
<p>Mostly, though, CC&#8217;s value is with new content. It can&#8217;t address the issues of copyrighted works already out there unless you can reach the current copyright holder&#8230;in which case you probably don&#8217;t need CC.</p>
<p>Instead, I&#8217;d like to propose a clearinghouse for copyrights that also provides easy-to-use licensing models and supports revenue collection/disbursements.</p>
<p>I&#8217;m thinking of an opt-in organization that handles the content rights for creators and covers every conceivable form of content (video, images, audio, text, etc.). Sounds an awful lot like ASCAP, doesn&#8217;t it?</p>
<p>ASCAP has its faults, though I see them at the policy level, not the business model level. Why is it useful as a framework? Because it points to a better, more comprehensive model for handling copyright clearances than we currently have.</p>
<p>Say you want to shoot a movie and you want to include footage from another film, two recorded songs, and five different photographs. Chances are, you&#8217;ll need to interact with eight different attorneys, use eight different legal licensing agreements/contracts, and end up not using any of the works because the price is too high. And that&#8217;s <em>after</em> you tracked down the valid holders of the copyrights to each of these works.</p>
<p>Each licensing deal will be done on a one-off basis, with no transparency to the market. This creates inefficiencies and transactional friction, further increasing the costs of licensing (hint: think Wall Street before consumers could more directly execute trades and use online systems to do so).</p>
<p>If you had a single site you could visit that would give you all the information you needed to know about the cost to remix a copyrighted work, and you were quickly able to obtain that right, chances are you would remix more copyrighted works. Especially if the price was reasonable.</p>
<p>So here&#8217;s my proposal: instead of changing copyright law, we create a <em>clearinghouse of copyright licensing</em> by adding a third party to the licensing equation; a party that has the authority to <em>issue licensing rights</em> to <em>easily searched works</em> across a <em>wide range of mediums</em> as well as the <em>capacity to accept payment</em> on behalf of creators and which offered an <em>a la carte approach to licensing prices</em>.</p>
<p>Creators are incentivized to register their works with the clearinghouse and to keep their contact information up to date, since there&#8217;s a greater likelihood that their works will be found and licensed.</p>
<p>The clearinghouse approach addresses the issues with the USCO database and encourages the legal licensing of works for commercial use by dropping the transactional hurdles. It realistically would be aimed not at Hollywood but rather the smaller/indie creator who would benefit from being listed in such an index.</p>
<p>While it&#8217;s unlikely that this clearinghouse would result in a more complete listing of copyrighted works, it&#8217;s reasonable to guess that the works most likely to be licensed would find their way their. In a sense, the process of getting works into the clearinghouse would by default filter out the works least likely to be licensed.</p>
<p>I&#8217;ve seen a few examples of something similar to this (<a href="http://en.safecreative.net/about/">safecreative</a> is one), but I haven&#8217;t found one that addresses all of the components in my proposal. Please let me know if you have!</p>
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		<title>Interview at Publishing Perspectives</title>
		<link>http://metascott.com/2011/01/28/interview-at-publishing-perspectives/</link>
		<comments>http://metascott.com/2011/01/28/interview-at-publishing-perspectives/#comments</comments>
		<pubDate>Fri, 28 Jan 2011 19:04:15 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[Brain Candy LLC]]></category>
		<category><![CDATA[business model]]></category>
		<category><![CDATA[collaborative]]></category>
		<category><![CDATA[copyright]]></category>
		<category><![CDATA[Digital Book World]]></category>
		<category><![CDATA[fandom]]></category>
		<category><![CDATA[fiction]]></category>
		<category><![CDATA[intellectual property]]></category>
		<category><![CDATA[Runes of Gallidon]]></category>
		<category><![CDATA[shared world]]></category>
		<category><![CDATA[transmedia]]></category>
		<category><![CDATA[user-generated]]></category>
		<category><![CDATA[value co-creation]]></category>

		<guid isPermaLink="false">http://metascott.com/?p=1645</guid>
		<description><![CDATA[Daniel Kalder interviews me for Publishing Perspectives about participatory entertainment and handling intellectual property rights within collaborative commercial entertainment.]]></description>
			<content:encoded><![CDATA[<p>Daniel Kalder interviews me for <em>Publishing Perspectives</em> about participatory entertainment and handling intellectual property rights within collaborative commercial entertainment.</p>
<p>A lot of ground is covered, including the philosophy behind Brain Candy, LLC&#8217;s projects, my thoughts on bridging creatives and audiences, and how publishers can benefit from embracing a transmedia approach to content and intellectual property rights.</p>
<p><a href="http://publishingperspectives.com/2011/01/rethinking-rights-in-a-transmedia-world/">http://publishingperspectives.com/2011/01/rethinking-rights-in-a-transmedia-world/</a></p>
]]></content:encoded>
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		<title>Speaker at Digital Book World 2011</title>
		<link>http://metascott.com/2011/01/26/panelist-at-digital-book-world-2011-2/</link>
		<comments>http://metascott.com/2011/01/26/panelist-at-digital-book-world-2011-2/#comments</comments>
		<pubDate>Wed, 26 Jan 2011 21:31:09 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Speaking]]></category>
		<category><![CDATA[business model]]></category>
		<category><![CDATA[copyright]]></category>
		<category><![CDATA[digital]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[fiction]]></category>
		<category><![CDATA[intellectual property]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[transmedia]]></category>

		<guid isPermaLink="false">http://metascott.com/?p=1651</guid>
		<description><![CDATA[I was a speaker on the DBW 2011 panel, &#8220;Rethinking Rights in a Transmedia World.&#8221; The panel was moderated by Emily Williams and also featured Richard Curtis of E-Reads and David Marlett of enkHouse.]]></description>
			<content:encoded><![CDATA[<p>I was a speaker on the DBW 2011 panel, &#8220;<a href="http://dbw2011.digitalbookworld.com/rethinking-rights/">Rethinking Rights in a Transmedia World</a>.&#8221;</p>
<p>The panel was moderated by Emily Williams and also featured Richard Curtis of <em>E-Reads</em> and David Marlett of <em>enkHouse</em>.</p>
]]></content:encoded>
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		<title>New Presentation: &#8216;From Works to Worlds&#8217;</title>
		<link>http://metascott.com/2010/11/30/new-presentation-from-works-to-worlds/</link>
		<comments>http://metascott.com/2010/11/30/new-presentation-from-works-to-worlds/#comments</comments>
		<pubDate>Tue, 30 Nov 2010 08:31:10 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[business model]]></category>
		<category><![CDATA[collaborative]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[intellectual property]]></category>
		<category><![CDATA[presentation]]></category>
		<category><![CDATA[transmedia]]></category>
		<category><![CDATA[user-generated]]></category>

		<guid isPermaLink="false">http://thismonkeycantype.com/?p=1321</guid>
		<description><![CDATA[Finally published the high-concept presentation on a new way to think about entertainment that takes a medium-agnostic approach to sourcing content, a transmedia approach to world-building and management, and a co-creative approach to value generation by encouraging audience participation in content creation. While the concept is built on the influences of countless books, blogs, and [...]]]></description>
			<content:encoded><![CDATA[<p>Finally published the high-concept presentation on a new way to think about entertainment that takes a medium-agnostic approach to sourcing content, a transmedia approach to world-building and management, and a co-creative approach to value generation by encouraging audience participation in content creation.</p>
<p>While the concept is built on the influences of countless books, blogs, and articles, it was directly inspired by the following two posts:</p>
<p>Guy Gonzalez&#8217;s &#8220;<a href="http://loudpoet.com/2010/10/05/the-ideal-21st-century-publisher-a-remix/">The Ideal 21st Century Publisher</a>&#8221;</p>
<p>and</p>
<p>Simon Pulman&#8217;s &#8220;<a href="http://transmythology.com/2010/09/14/the-future-of-publishing/">The Future of Publishing</a>&#8221;</p>
<p>(best viewed in <a href="http://www.slideshare.net/scott_walker/from-works-to-worlds">full-screen mode directly at slideshare.net</a>).</p>
<div id="__ss_5976105"  style="text-align: center;"><strong style="display: block; margin: 12px 0 4px;"><object id="__sse5976105" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="355" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=newentertainmentcompany-101129224840-phpapp02&amp;rel=0&amp;stripped_title=from-works-to-worlds&amp;userName=scott_walker" /><param name="name" value="__sse5976105" /><param name="allowfullscreen" value="true" /><embed id="__sse5976105" type="application/x-shockwave-flash" width="425" height="355" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=newentertainmentcompany-101129224840-phpapp02&amp;rel=0&amp;stripped_title=from-works-to-worlds&amp;userName=scott_walker" name="__sse5976105" allowscriptaccess="always" allowfullscreen="true"></embed></object></strong></div>
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		<title>My SXSW Panel Picks</title>
		<link>http://metascott.com/2010/08/11/my-sxsw-panel-picks/</link>
		<comments>http://metascott.com/2010/08/11/my-sxsw-panel-picks/#comments</comments>
		<pubDate>Wed, 11 Aug 2010 23:21:33 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Digital Content]]></category>
		<category><![CDATA[business model]]></category>
		<category><![CDATA[copyright]]></category>
		<category><![CDATA[digital]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[piracy]]></category>
		<category><![CDATA[SXSW]]></category>
		<category><![CDATA[transmedia]]></category>

		<guid isPermaLink="false">http://thismonkeycantype.com/?p=1010</guid>
		<description><![CDATA[For those interested in transmedia, there are some excellent panels being proposed by experienced creatives. I highly recommend the following: Maureen McHugh&#8217;s &#8216;ARGS Don&#8217;t Work: The Future of Transmedia Stories&#8216; Jay Bushman&#8217;s &#8216;Transmedia Artists Guild: New Media Needs New Representation&#8216; Brooke Thompson&#8217;s &#8216;Documenting your Transmedia Project (how to &#038; why)&#8216; Andrea Phillips&#8217; &#8216;Hoax or Transmedia? [...]]]></description>
			<content:encoded><![CDATA[<p>For those interested in transmedia, there are some <em>excellent</em> panels being proposed by experienced creatives. I highly recommend the following:</p>
<p>Maureen McHugh&#8217;s &#8216;<a href="http://panelpicker.sxsw.com/ideas/view/7070">ARGS Don&#8217;t Work: The Future of Transmedia Stories</a>&#8216;<br />
Jay Bushman&#8217;s &#8216;<a href="http://panelpicker.sxsw.com/ideas/view/7488">Transmedia Artists Guild: New Media Needs New Representation</a>&#8216;<br />
Brooke Thompson&#8217;s &#8216;<a href="http://panelpicker.sxsw.com/ideas/view/7383">Documenting your Transmedia Project (how to &#038; why)</a>&#8216;<br />
Andrea Phillips&#8217; &#8216;<a href="http://panelpicker.sxsw.com/ideas/view/5713">Hoax or Transmedia? The Ethics of Pervasive Fiction</a>&#8216;<br />
Steve Peters&#8217; &#8216;<a href="http://panelpicker.sxsw.com/ideas/view/7138">Audience Engagement in the Transmedia Age</a>&#8216;<br />
Jenka Garfinkel&#8217;s &#8216;<a href="http://panelpicker.sxsw.com/ideas/view/7292">Your Life Is A Transmedia Experience</a>&#8216;<br />
Behnam Karbassi&#8217;s &#8216;<a href="http://panelpicker.sxsw.com/ideas/view/7045">Transmedia Production: Making The New Frontier</a>&#8216;</p>
<p>I&#8217;ll update with more as appropriate.</p>
<p>Update: Evonne Heyning&#8217;s &#8216;<a href="http://panelpicker.sxsw.com/ideas/view/7417">Causebuilding Games: Fundraising &#038; Social Gaming Streams</a>&#8216;</p>
<p>Update: Gareth Skarka&#8217;s &#8216;<a href="http://panelpicker.sxsw.com/ideas/view/5532">+5 Sword of ePublishing: Lessons from Tabletop RPGs</a>&#8216;</p>
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<p>Additionally, I have had the pleasure of being asked to be a speaker on a proposed SXSW Film panel being organized by <a href="http://rosspruden.blogspot.com/">Ross Pruden</a>. The panel is called, &#8220;<a href="http://panelpicker.sxsw.com/ideas/view/5841?return=%2Fideas%2Findex%2F8%2Fpresenter%3Apruden%2Fcategory%3A">Profiting From Piracy: Selling Your Digital-Age Content</a>.&#8221; While tangential to the topics of transmedia and collaborative commercial entertainment, this panel strikes at the core of my personal beliefs about the challenges and opportunities for those creatives operating in a digital world. Issues covered include business models designed to address digital piracy, monetization of digital goods, addressing the economics of artificial scarcity and the infinite goods found in a digital world, copyright considerations, etc. Very excited to be a part of this panel!</p>
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		<title>New Brain Candy, LLC presentation: Co-creating Value through Collaborative Entertainment</title>
		<link>http://metascott.com/2010/05/16/new-brain-candy-llc-presentation-co-creating-value-through-collaborative-entertainment/</link>
		<comments>http://metascott.com/2010/05/16/new-brain-candy-llc-presentation-co-creating-value-through-collaborative-entertainment/#comments</comments>
		<pubDate>Sun, 16 May 2010 21:58:55 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Brain Candy]]></category>
		<category><![CDATA[business model]]></category>
		<category><![CDATA[collaborative]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[presentation]]></category>
		<category><![CDATA[shared world]]></category>
		<category><![CDATA[user-generated]]></category>
		<category><![CDATA[value co-creation]]></category>

		<guid isPermaLink="false">http://thismonkeycantype.com/blog/?p=844</guid>
		<description><![CDATA[Uploaded a new Brain Candy, LLC marketing presentation that summarizes the approaches, philosophies, and framework considerations for co-creating value with audiences. While it&#8217;s focused on collaborative commercial entertainment properties, it has applications outside of commercial entertainment (also posted on the Brain Candy, LLC home page and on my personal Slideshare account).]]></description>
			<content:encoded><![CDATA[<p>Uploaded a new Brain Candy, LLC marketing presentation that summarizes the approaches, philosophies, and framework considerations for co-creating value with audiences. While it&#8217;s focused on collaborative commercial entertainment properties, it has applications outside of commercial entertainment (also posted on the <a href="http://braincandyllc.com">Brain Candy, LLC</a> home page and on my personal <a href="http://www.slideshare.net/scott_walker/brain-candyllc">Slideshare account</a>).</p>
<div style="width:477px" id="__ss_4519809"><strong style="display:block;margin:12px 0 4px"><object id="__sse4519809" width="600" height="800"><param name="movie" value="http://static.slidesharecdn.com/swf/doc_player.swf?doc=braincandyllc-100616151156-phpapp01&#038;rel=0&#038;stripped_title=brain-candyllc" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed name="__sse4519809" src="http://static.slidesharecdn.com/swf/doc_player.swf?doc=braincandyllc-100616151156-phpapp01&#038;rel=0&#038;stripped_title=brain-candyllc" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="800"></embed></object>
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		<title>&#8216;Co-Creating Value through Collaborative Entertainment&#8217;</title>
		<link>http://metascott.com/2010/03/10/co-creating-value-through-collaborative-entertainment-2/</link>
		<comments>http://metascott.com/2010/03/10/co-creating-value-through-collaborative-entertainment-2/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 13:36:43 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Presentation]]></category>
		<category><![CDATA[business model]]></category>
		<category><![CDATA[collaborative]]></category>
		<category><![CDATA[Disney]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[Imagineering]]></category>
		<category><![CDATA[user-generated]]></category>
		<category><![CDATA[value co-creation]]></category>

		<guid isPermaLink="false">http://metascott.com/?p=2244</guid>
		<description><![CDATA[This is a presentation I made to Disney&#8217;s Imagineering R&#38;D department about applying the principles of value co-creation to commercial entertainment models. Co-Creating Value]]></description>
			<content:encoded><![CDATA[<p>This is a presentation I made to Disney&#8217;s Imagineering R&amp;D department about applying the principles of value co-creation to commercial entertainment models.</p>
<div id="__ss_3394054" style="text-align: center;"><strong style="display: block; margin: 12px 0 4px;"><a title="Co-Creating Value" href="http://www.slideshare.net/scott_walker/cocreating-value" target="_blank">Co-Creating Value</a></strong> <object id="__sse3394054" width="425" height="355" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="wmode" value="transparent" /><param name="src" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=bcldisneycocreatingvalue-100310234316-phpapp01&amp;stripped_title=cocreating-value&amp;userName=scott_walker" /><param name="allowscriptaccess" value="always" /><param name="allowfullscreen" value="true" /><embed id="__sse3394054" width="425" height="355" type="application/x-shockwave-flash" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=bcldisneycocreatingvalue-100310234316-phpapp01&amp;stripped_title=cocreating-value&amp;userName=scott_walker" allowFullScreen="true" allowScriptAccess="always" wmode="transparent" allowscriptaccess="always" allowfullscreen="true" /> </object></div>
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		<title>New Brain Candy presentation: The Collaborative Property Model</title>
		<link>http://metascott.com/2009/12/05/new-brain-candy-presentation-the-collaborative-property-model/</link>
		<comments>http://metascott.com/2009/12/05/new-brain-candy-presentation-the-collaborative-property-model/#comments</comments>
		<pubDate>Sun, 06 Dec 2009 05:18:59 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Brain Candy]]></category>
		<category><![CDATA[business model]]></category>
		<category><![CDATA[collaborative]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[presentation]]></category>

		<guid isPermaLink="false">http://thismonkeycantype.com/blog/?p=669</guid>
		<description><![CDATA[We just got a new presentation up at the Brain Candy, LLC shop that is a high-level summary of how we apply our collaborative approach to entertainment content (here is a direct link). The model is incredibly flexible and scalable, and it generates new revenue streams for entertainment properties of many shapes and sizes (movies, [...]]]></description>
			<content:encoded><![CDATA[<p>We just got a new presentation up at the <span style="color: #3366ff;"><a href="http://braincandyllc.com/">Brain Candy, LLC</a></span> shop that is a high-level summary of how we apply our collaborative approach to entertainment content (<span style="color: #3366ff;"><a href="http://braincandyllc.com/wp-content/uploads/2009/12/buildingacollaborativeentertainmentproperty.pdf">here is a direct link</a></span>).</p>
<p>The model is incredibly flexible and scalable, and it generates new revenue streams for entertainment properties of many shapes and sizes (movies, TV, RPG, video games; new, dormant, active properties, etc.) to extend them through a collaborative framework that creates new revenue streams for the property.</p>
<p>The short version is that we have built a licensing framework and a narrative structure that allows the creative community at large to participate meaningfully and monetarily in the creation of official content for the entertainment property without requiring the property owner to sacrifice branding or editorial control. It&#8217;s a model based on parity of value exchange, and it gives both fans and property owners the ability to generate revenue from what is typically referred to as user generated content.</p>
<p>The Collaborative Property Model is the foundation we use when we approach a new project, since each property has unique qualities, and each property owner has unique goals and concerns. For one example of how the Collaborative Model was customized and applied to a new intellectual property, please check out the <span style="color: #3366ff;"><a href="http://braincandyllc.com/wp-content/uploads/2009/07/buildingarenewableentertainmentfranchise.pdf">Renewable Entertainment Franchise</a></span> presentation; it summarizes the model used when we created the fantasy world, <span style="color: #3366ff;"><em><a href="http://runesofgallidon.com">Runes of Gallidon</a></em></span>.</p>
<p>Blogging will be light for a week or two, as I&#8217;m traveling on vacation with the family and will be trying hard to spend some long-overdue quality time with them (which doesn&#8217;t bode well for twitter, blogs, email, or much else in the way of communication or productivity).</p>
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