Wyrd Con 2: One LARP, Two Panels, Infinite Fun

01.27.12 Posted in LARP by

This is a long overdue post about my adventures at Wyrd Con 2 in 2011. If any of this sounds interesting, be sure to contact Lauren Scime (lauren at witchfactory dot com) about running a LARP, organizing a workshop, or speaking on a panel at Tri Wryd this June! I had the pleasure of slipping [...]


One LARP, one queen, and lots of steam

01.17.12 Posted in LARP by

or “How I spent my weekend” I spent last weekend producing a LARP experience for the Steampunk Symposium, a steampunk-themed convention held on the Queen Mary in Long Beach, CA. My contribution ended up being a lot of narrative work and experience design, plus a minor role as an NPC (David Bainbridge of Sotheby’s). For details [...]


Fans, Funds, and Value Co-Creation

12.07.11 Posted in Shared Story Worlds by

Note: you should read Andrea Phillips’ post on this topic before reading my response below, and be sure to check out Carrie Young’s expanded thoughts on the topic! Earlier this year at the StoryWorld Conference, Andrea Phillips approached me and proclaimed, “You know, I really, really, really hate the term, ‘value co-creation!’” It was not [...]


UGC Sucks (or, the Winter of My Discontent)

12.05.11 Posted in Shared Story Worlds by

Warning: I’m donning ye olde cranky pants for this post. The culprit for my discontent? An increasing dismissal of audience contributions (i.e., user-generated content) to commercial entertainment as unfit for inclusion in professional entertainment experiences. The most common argument I hear against including UGC in any entertainment property fail is, “UGC is awful,” which reduces [...]


‘Shared Story World Design Primer’ (DIY Days L.A.)

11.13.11 Posted in Shared Story Worlds by

After posting several entries at Shared Story Worlds, I had the chance to expand on them at DIY Days L.A. 2011. Although I had about an hour to make the presentation, I barely had time to cover the absolute basics (I hope to go into more detail future posts at SSW). Still, the exercise of [...]


‘Shared Story World Design Primer’ (DIY Days L.A.)

10.28.11 Posted in Presentation by

An introduction to Shared Story Worlds and the primary considerations for designing, implementing, and sustaining an SSW. Presented at DIY Days L.A. 2011. Shared Story Worlds Design Primer View more presentations from Scott Walker


“Co-Creating Value with Customers – 7th Son: Obsidian”

06.21.11 Posted in Article by

The second article in my Digital Book World series on value co-creation is up! http://www.digitalbookworld.com/2011/co-creating-value-with-audiences-%E2%80%93-7th-son-obsidian/   Series history: Co-Creating Value with Customers (first article)


“Co-Creating Value with Customers”

06.02.11 Posted in Article by

My latest article – focused on value co-creation through the publishing lens – was published at Digital Book World (it’s the first in a short series I’m writing for DBW). http://www.digitalbookworld.com/2011/co-creating-value-with-customers/


LARPers, Transmedia, and Wyrd Con

06.01.11 Posted in Runes of Gallidon by

I’m a bit late in making the announcement, but I’m heading to Costa Mesa June 10-11 to check out Wyrd Con 2, a LARP (live-action role-play) convention. I’ll be taking the plunge and running my first LARP experience (set in Runes of Gallidon, of course!), as well as speaking at a panel on the 11th [...]


Interview at Turnstyle News

04.15.11 Posted in Shared Story Worlds by

Noah Nelson at Turnstyle News interviews me about participatory entertainment, shared story worlds, and transmedia. http://turnstylenews.com/2011/04/14/shared-story-worlds-scott-walker-artist-series-podcast/ This interview could have easily gone on for hours – so much to cover, between transmedia, fandom, shared worlds, religion, education, the ‘Transmedia, Hollywood 2′ conference, etc. Plus, Noah’s got some cool creative ideas of his own (which he [...]