My interview on Transmedia Talk

09.23.10 Posted in transmedia by

I was flattered to be a guest on the fourth installment of the Transmedia Talk podcast series hosted by Robert Pratten and Nick Braccia. We talk about new models of commercial entertainment, participatory entertainment, and (of course!) transmedia storytelling, and Haley Moore and Dee Cook give a rundown of the latest ARG experience from NoMimes [...]


The Increasingly Crowded Creative Community

09.22.10 Posted in Collaboration by

I’ve been meaning to write about this for months, and the recent MTV2 campaign for its ‘Savage County’ horror flick (plus a twitter exchange with @Simonpulman) finally prompted this brief post. It’s getting crowded in the creative communities. The concept of crowdsourcing a few years back sparked a litany of alternate-ending buzz words, with perhaps [...]


Transmedia 2.0 – Participatory Entertainment

09.16.10 Posted in transmedia by

Wait, what? 2.0? Aren’t we still figuring out transmedia 1.0? Yep. But I’m already looking beyond most of what we’ve seen in transmedia storytelling to date, which has been ‘more of the same’ in the sense that the legal and creative lines between content creators and content consumers are still very much intact for commercial [...]


My Multi-Hyphenate Guest Post on Transmedia Imperfection, part trois

09.07.10 Posted in transmedia by

My transmedial musings conclude over at Tyler Weaver’s Multi-Hyphenate blog, with the third and final in my series on “The Beauty of Imperfection in Transmedia.” The short series explores the idea that transmedia properties, especially collaborative ones that encourage audience contribution, need to include a certain degree of imperfection-as-incompleteness in their design. Audiences need a [...]


Transmedia, Commercial Entertainment, and UGC

09.02.10 Posted in transmedia by

The diagram above was inspired by a twitter exchange I had yesterday with Dan Novy about the relationship between canonical content, transmedia storytelling, and user-generated content (we also touched on how merchandising cuts across these three areas, something I’d like to explore in more detail later).


My Multi-Hyphenate Guest Post on Transmedia Imperfection, part deux

08.31.10 Posted in transmedia by

My transmedial musings continue over at Tyler Weaver’s Multi-Hyphenate blog, and the second of my three posts is now up. The short series explores the idea that transmedia properties, especially collaborative ones that encourage audience contribution, need to include a certain degree of imperfection-as-incompleteness in their design. Audiences need a foundation and framework but also [...]


My Multi-Hyphenate Guest Post on Transmedia Imperfection

08.24.10 Posted in transmedia by

Tyler Weaver graciously allowed me to wax transmedial over at his Multi-Hyphenate blog, and the first of three posts is now up. The short series explores the idea that transmedia properties, especially collaborative ones that encourage audience contribution, need to include a certain degree of imperfection-as-incompleteness in their design. Audiences need a foundation and framework [...]


Remix Fiction Interview, part trois

08.16.10 Posted in Brain Candy by

Remix Fiction has posted a third installment of my interview series; this time Martin Aggett and I discuss Brain Candy, LLC’s collaborative commercial entertainment model. Remix Fiction Television Episode #730.2 (Scott Walker) from Martin Aggett on Vimeo. Also, be sure to check out “The Making of Martin Aggett” project over at Wreck a Movie: http://www.wreckamovie.com/themakingofmartinaggett.


‘Remix Fiction’ interview – part 3

08.16.10 Posted in Interview by

Martin Aggett and I discuss Brain Candy, LLC’s collaborative commercial entertainment model.


“How to Build a Collaborative Commercial Entertainment Property”

08.12.10 Posted in Article by

I write about building collaborative commercial entertainment models by sharing how Runes of Gallidon was developed.