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	<title>Scott Walker &#187; copyright</title>
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	<link>http://metascott.com</link>
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		<title>&#8216;Shared Story World Design Primer&#8217; (DIY Days L.A.)</title>
		<link>http://metascott.com/2011/11/13/shared-story-world-design-primer-diy-days-l-a-2/</link>
		<comments>http://metascott.com/2011/11/13/shared-story-world-design-primer-diy-days-l-a-2/#comments</comments>
		<pubDate>Sun, 13 Nov 2011 21:17:17 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Shared Story Worlds]]></category>
		<category><![CDATA[collaborative]]></category>
		<category><![CDATA[copyright]]></category>
		<category><![CDATA[DIY Days]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[presentation]]></category>
		<category><![CDATA[user-generated]]></category>
		<category><![CDATA[value co-creation]]></category>

		<guid isPermaLink="false">http://metascott.com/?p=2165</guid>
		<description><![CDATA[After posting several entries at Shared Story Worlds, I had the chance to expand on them at DIY Days L.A. 2011. Although I had about an hour to make the presentation, I barely had time to cover the absolute basics (I hope to go into more detail future posts at SSW). Still, the exercise of [...]]]></description>
			<content:encoded><![CDATA[<p>After posting several entries at <a href="http://sharedstoryworlds.com">Shared Story Worlds</a>, I had the chance to expand on them at <a href="http://diydays.com/">DIY Days L.A. 2011</a>. Although I had about an hour to make the presentation, I barely had time to cover the absolute basics (I hope to go into more detail future posts at SSW).</p>
<p>Still, the exercise of bringing together some of the things I&#8217;ve discussed in isolation about SSWs was extremely helpful, and I was humbled by the reaction of the audience and the great questions they posed. If I can make the time, perhaps I&#8217;ll do what a few of them suggested and write a book&#8230;!</p>
<p>In addition to the presentation, I handed out copies of the design questions to help people follow along and perhaps even make notes. Below is the presentation and a link to download the .pdf of design questions.</p>
<div id="__ss_10135761" style="text-align: center;"style="width: 425px;"><strong style="display: block; margin: 12px 0 4px;"><a title="Shared Story Worlds Design Presentation" href="http://www.slideshare.net/scott_walker/shared-story-worlds-design-primer" target="_blank">Shared Story Worlds Design Presentation</a></strong> <iframe src="http://www.slideshare.net/slideshow/embed_code/10135761" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" width="425" height="355"></iframe></p>
<div style="padding-top: 5px; padding-right: 0px; padding-bottom: 12px; padding-left: 0px; text-align: center;"><em>(View more presentations from <a href="http://www.slideshare.net/scott_walker" target="_blank">Scott Walker)</em></a></div>
<p></p>
<p><a href="http://metascott.com/wp/wp-content/uploads/2011/11/SSW-Design-Primer.pdf"><strong>Shared Story World Design Questions (.pdf)</strong><img src="http://metascott.com/wp/wp-content/uploads/2011/11/SSWDesign_Thumbnail.jpg" alt="" title="SSWDesign_Thumbnail" width="107" height="139" class="aligncenter size-full wp-image-2167" /></a></p>
</div>
<p></p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>&#8216;Shared Story World Design Primer&#8217; (DIY Days L.A.)</title>
		<link>http://metascott.com/2011/10/28/shared-story-world-design-primer-diy-days-l-a/</link>
		<comments>http://metascott.com/2011/10/28/shared-story-world-design-primer-diy-days-l-a/#comments</comments>
		<pubDate>Fri, 28 Oct 2011 22:34:30 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Presentation]]></category>
		<category><![CDATA[collaborative]]></category>
		<category><![CDATA[copyright]]></category>
		<category><![CDATA[DIY Days]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[intellectual property]]></category>
		<category><![CDATA[Shared Story Worlds]]></category>
		<category><![CDATA[value co-creation]]></category>

		<guid isPermaLink="false">http://metascott.com/?p=2153</guid>
		<description><![CDATA[An introduction to Shared Story Worlds and the primary considerations for designing, implementing, and sustaining an SSW. Presented at DIY Days L.A. 2011. Shared Story Worlds Design Primer View more presentations from Scott Walker]]></description>
			<content:encoded><![CDATA[<p>An introduction to Shared Story Worlds and the primary considerations for designing, implementing, and sustaining an SSW. Presented at DIY Days L.A. 2011.</p>
<div id="__ss_10135761" style="text-align: center;"style="width: 425px;"><strong style="display: block; margin: 12px 0 4px;"><a title="Shared Story Worlds Design Primer" href="http://www.slideshare.net/scott_walker/shared-story-worlds-design-primer" target="_blank">Shared Story Worlds Design Primer</a></strong> <iframe src="http://www.slideshare.net/slideshow/embed_code/10135761" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" width="425" height="355"></iframe></p>
<div style="padding-top: 5px; padding-right: 0px; padding-bottom: 12px; padding-left: 0px; text-align: center;">View more <a href="http://www.slideshare.net/" target="_blank">presentations</a> from <a href="http://www.slideshare.net/scott_walker" target="_blank">Scott Walker</a></div>
</div>
<p></p>
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		<title>The Writer&#8217;s Dilemma: More Money or More Rights?</title>
		<link>http://metascott.com/2011/02/25/the-writers-dilemma-more-money-or-more-rights/</link>
		<comments>http://metascott.com/2011/02/25/the-writers-dilemma-more-money-or-more-rights/#comments</comments>
		<pubDate>Fri, 25 Feb 2011 17:21:41 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[writing]]></category>
		<category><![CDATA[copyright]]></category>
		<category><![CDATA[digital]]></category>
		<category><![CDATA[intellectual property]]></category>
		<category><![CDATA[publishing]]></category>

		<guid isPermaLink="false">http://metascott.com/?p=1701</guid>
		<description><![CDATA[Earlier today I tossed out a question to the twitterverse: &#8220;Attn writers: Would you prefer to be paid more for your work (and have less rights) or be paid less (and have more rights)?&#8221; My suspicion was that in a digital era where self-publishing is taking an increasingly larger piece of the traditional publishing&#8217;s pie, [...]]]></description>
			<content:encoded><![CDATA[<p>Earlier today I tossed out a question to the twitterverse: &#8220;Attn writers: Would you prefer to be paid more for your work (and have less rights) or be paid less (and have more rights)?&#8221;</p>
<p>My suspicion was that in a digital era where self-publishing is taking an increasingly larger piece of the traditional publishing&#8217;s pie, writers are valuing the worth of their intellectual property a bit more than they were twenty years ago. Or, to be more precise, writers have more and easier options to independently extract value from their intellectual property (e.g., online self-publishing).</p>
<p>But, unless you have the means to extract that value on your own (i.e., the time and knowledge to successfully self-publish, which includes marketing, technical, and other considerations), money may still be the priority. Someone&#8217;s got to make the cheese sandwiches, right?</p>
<p>Responses on twitter were mixed: <a href="http://twitter.com/#!/HoppingFun/">@HoppingFun</a> and <a href="http://twitter.com/#!/vforvoice/">@vforvoice</a> came down on the rights/it depends side, while <a href="http://twitter.com/#!/davisac1/">@davisac1</a> and <a href="http://twitter.com/#!/jchutchins/">@jchutchins</a> opted for more money.</p>
<p>So, writers, I put it to you: which do you prefer? More money or more rights? More importantly, why or under what conditions?</p>
<h3><strong>UPDATE!</strong></h3>
<p>I moved some of the twitter responses over here so they wouldn&#8217;t be lost. Reviews are mixed, but &#8220;depends&#8221; seems to be the front runner so far&#8230;</p>
<p><a href="http://twitter.com/#!/jchutchins/">@jchutchins</a>: More money, less rights.</p>
<p><a href="http://twitter.com/#!/vforvoice/">@vforvoice</a>: More rights, less money. Media is too expansive to not retain rights for derivatives of original material.</p>
<p><a href="http://twitter.com/#!/davisac1/">@davisac1</a>: I&#8217;d totally sell more rights for more money. That&#8217;s what I&#8217;d be trying to do with them anyway.</p>
<p><a href="http://twitter.com/#!/HoppingFun/">@HoppingFun</a>: Depends on the biz plan and people involved. If I have creative freedom, I&#8217;d likely go for a split.</p>
<p><a href="http://twitter.com/#!/BFree63/">@BFree63</a>: It&#8217;s a short term vs long term choice. With more rights comes more money down the road. I call it &#8220;investing in yourself&#8221;.</p>
<p><a href="http://twitter.com/#!/chrisw10/">@chrisw10</a>: With regards to writing, I think it depends entirely on the long tail. For my 1st story, I want more rights, less money for it, cause I think its too good to let someone tie up rights to it. But for anything I&#8217;m doing career-wise, more money, less rights.</p>
<p>[I then asked <a href="http://twitter.com/#!/chrisw10/">@chrisw10</a>: "So, career/professional project= money, personal project = rights?"]</p>
<p><a href="http://twitter.com/#!/chrisw10/">@chrisw10</a>: For me, that&#8217;s probably how it breaks down. Though any commerical book that I think may be big I&#8217;d want to keep e-book rights. Unless giving them up will get me more in the long-run. It&#8217;s all about the long run. :)</p>
<p><a href="http://twitter.com/#!/JolleySezStuff/">@JolleySezStuff</a>: Depends &#8212; is this a project I&#8217;m passionate about? Or did my car just die?</p>
<p><a href="http://twitter.com/#!/gmskarka">@gmskarka</a>: For most writers, that&#8217;s a false dichotomy &#8212; More RIghts EQUALS More Money (in the long run).</p>
<p><a href="http://twitter.com/#!/floerianthebard">@floerianthebard</a>: Depends on the piece of work. If I want to do more with it b/c I see potential, I&#8217;d take less pay. If it&#8217;s a one-off, more pay.</p>
<p><a href="http://twitter.com/#!/andrhia">@andrhia</a>: More money, less rights.</p>
<p><a href="http://twitter.com/#!/simon_staffans">@simon_staffans</a>: Best of worlds? More $ first with a buy-back-in-option in the future. Likelihood of happening? Will there ever be world peace?</p>
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		<title>Interview at Publishing Perspectives</title>
		<link>http://metascott.com/2011/01/28/interview-at-publishing-perspectives/</link>
		<comments>http://metascott.com/2011/01/28/interview-at-publishing-perspectives/#comments</comments>
		<pubDate>Fri, 28 Jan 2011 19:04:15 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[Brain Candy LLC]]></category>
		<category><![CDATA[business model]]></category>
		<category><![CDATA[collaborative]]></category>
		<category><![CDATA[copyright]]></category>
		<category><![CDATA[Digital Book World]]></category>
		<category><![CDATA[fandom]]></category>
		<category><![CDATA[fiction]]></category>
		<category><![CDATA[intellectual property]]></category>
		<category><![CDATA[Runes of Gallidon]]></category>
		<category><![CDATA[shared world]]></category>
		<category><![CDATA[transmedia]]></category>
		<category><![CDATA[user-generated]]></category>
		<category><![CDATA[value co-creation]]></category>

		<guid isPermaLink="false">http://metascott.com/?p=1645</guid>
		<description><![CDATA[Daniel Kalder interviews me for Publishing Perspectives about participatory entertainment and handling intellectual property rights within collaborative commercial entertainment.]]></description>
			<content:encoded><![CDATA[<p>Daniel Kalder interviews me for <em>Publishing Perspectives</em> about participatory entertainment and handling intellectual property rights within collaborative commercial entertainment.</p>
<p>A lot of ground is covered, including the philosophy behind Brain Candy, LLC&#8217;s projects, my thoughts on bridging creatives and audiences, and how publishers can benefit from embracing a transmedia approach to content and intellectual property rights.</p>
<p><a href="http://publishingperspectives.com/2011/01/rethinking-rights-in-a-transmedia-world/">http://publishingperspectives.com/2011/01/rethinking-rights-in-a-transmedia-world/</a></p>
]]></content:encoded>
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		<item>
		<title>Speaker at Digital Book World 2011</title>
		<link>http://metascott.com/2011/01/26/panelist-at-digital-book-world-2011-2/</link>
		<comments>http://metascott.com/2011/01/26/panelist-at-digital-book-world-2011-2/#comments</comments>
		<pubDate>Wed, 26 Jan 2011 21:31:09 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Speaking]]></category>
		<category><![CDATA[business model]]></category>
		<category><![CDATA[copyright]]></category>
		<category><![CDATA[digital]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[fiction]]></category>
		<category><![CDATA[intellectual property]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[transmedia]]></category>

		<guid isPermaLink="false">http://metascott.com/?p=1651</guid>
		<description><![CDATA[I was a speaker on the DBW 2011 panel, &#8220;Rethinking Rights in a Transmedia World.&#8221; The panel was moderated by Emily Williams and also featured Richard Curtis of E-Reads and David Marlett of enkHouse.]]></description>
			<content:encoded><![CDATA[<p>I was a speaker on the DBW 2011 panel, &#8220;<a href="http://dbw2011.digitalbookworld.com/rethinking-rights/">Rethinking Rights in a Transmedia World</a>.&#8221;</p>
<p>The panel was moderated by Emily Williams and also featured Richard Curtis of <em>E-Reads</em> and David Marlett of <em>enkHouse</em>.</p>
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		<item>
		<title>Panelist at Digital Book World 2011</title>
		<link>http://metascott.com/2011/01/04/panelist-at-digital-book-world-2011/</link>
		<comments>http://metascott.com/2011/01/04/panelist-at-digital-book-world-2011/#comments</comments>
		<pubDate>Tue, 04 Jan 2011 22:33:40 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[transmedia]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[copyright]]></category>
		<category><![CDATA[Digital Book World]]></category>
		<category><![CDATA[intellectual property]]></category>
		<category><![CDATA[NYC]]></category>
		<category><![CDATA[publishing]]></category>

		<guid isPermaLink="false">http://metascott.com/?p=1559</guid>
		<description><![CDATA[Thrilled to be on a panel at Digital Book World 2011 and (finally) making my way back to NYC! The panel is &#8220;Rethinking Rights in a Transmedia World,&#8221; and it will look at the business models, collaborative aspects of entertainment, and revenue potential under the umbrella of transmedia storytelling. So, I&#8217;m hitting the Big Apple [...]]]></description>
			<content:encoded><![CDATA[<p>Thrilled to be on a panel at <a href="http://dbw2011.digitalbookworld.com/rethinking-rights/">Digital Book World 2011</a> and (finally) making my way back to NYC! The panel is &#8220;Rethinking Rights in a Transmedia World,&#8221; and it will look at the business models, collaborative aspects of entertainment, and revenue potential under the umbrella of transmedia storytelling.</p>
<p>So, I&#8217;m hitting the Big Apple again, after a far too-long absence. Very much looking forward to the conference and the chance to connect with friends in NYC.</p>
<p>Ping me if you&#8217;d like to meet up!</p>
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		<item>
		<title>‘From Works to Worlds’</title>
		<link>http://metascott.com/2010/12/16/%e2%80%98from-works-to-worlds%e2%80%99/</link>
		<comments>http://metascott.com/2010/12/16/%e2%80%98from-works-to-worlds%e2%80%99/#comments</comments>
		<pubDate>Thu, 16 Dec 2010 23:48:48 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Presentation]]></category>
		<category><![CDATA[copyright]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[intellectual property]]></category>
		<category><![CDATA[transmedia]]></category>

		<guid isPermaLink="false">http://metascott.com/?p=61</guid>
		<description><![CDATA[A high-concept presentation offering a new way to think about developing and managing entertainment intellectual property.]]></description>
			<content:encoded><![CDATA[<p>A high-concept presentation offering a new way to think about entertainment by taking a medium-agnostic approach to sourcing content, a transmedia approach to world-building and management, and a co-creative approach to value generation by encouraging audience participation in content creation.</p>
<p>While the concept is built on the influences of countless books, blogs, and articles, it was directly inspired by the following two posts:</p>
<p>Guy Gonzalez&#8217;s &#8220;<a href="http://loudpoet.com/2010/10/05/the-ideal-21st-century-publisher-a-remix/">The Ideal 21st Century Publisher</a>&#8221;</p>
<p>and</p>
<p>Simon Pulman&#8217;s &#8220;<a href="http://transmythology.com/2010/09/14/the-future-of-publishing/">The Future of Publishing</a>&#8221;</p>
<p>(best viewed in <a href="http://www.slideshare.net/scott_walker/from-works-to-worlds">full-screen mode directly at slideshare.net</a>).</p>
<div id="__ss_5976105"  style="text-align: center;"><strong style="display: block; margin: 12px 0 4px;"><object id="__sse5976105" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="355" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=newentertainmentcompany-101129224840-phpapp02&amp;rel=0&amp;stripped_title=from-works-to-worlds&amp;userName=scott_walker" /><param name="name" value="__sse5976105" /><param name="allowfullscreen" value="true" /><embed id="__sse5976105" type="application/x-shockwave-flash" width="425" height="355" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=newentertainmentcompany-101129224840-phpapp02&amp;rel=0&amp;stripped_title=from-works-to-worlds&amp;userName=scott_walker" name="__sse5976105" allowscriptaccess="always" allowfullscreen="true"></embed></object></strong></div>
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		<title>Interview at Digital Book World &#8211; part 2</title>
		<link>http://metascott.com/2010/11/16/interview-at-digital-book-world-part-2/</link>
		<comments>http://metascott.com/2010/11/16/interview-at-digital-book-world-part-2/#comments</comments>
		<pubDate>Tue, 16 Nov 2010 13:30:53 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[Brain Candy LLC]]></category>
		<category><![CDATA[copyright]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[intellectual property]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[Runes of Gallidon]]></category>

		<guid isPermaLink="false">http://metascott.com/?p=85</guid>
		<description><![CDATA[The second part of my interview by <a href="http://www.digitalbookworld.com/">Digital Book World</a>'s <a href="http://twitter.com/emilyw00">Emily Williams</a>]]></description>
			<content:encoded><![CDATA[<p>The second part of my interview with <a href="http://www.digitalbookworld.com/">Digital Book World</a>&#8216;s <a href="http://twitter.com/emilyw00">Emily Williams</a> is now up:</p>
<p><a href="http://www.digitalbookworld.com/2010/life-at-the-bleeding-edge-of-collaboration/">http://www.digitalbookworld.com/2010/life-at-the-bleeding-edge-of-collaboration/</a></p>
<p>This part focuses on <a href="http://braincandyllc.com/">Brain Candy, LLC</a>&#8216;s first collaborative commercial entertainment property, <a href="http://runesofgallidon.com/"><i>Runes of Gallidon</i></a>. Thanks to Emily and the DBW team for highlighting new models of entertainment creation!</p>
<p>You can read part one of the interview <a href="http://www.digitalbookworld.com/2010/collaborative-communities-transmedia-evolved/">here</a>.</p>
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		<title>&#8216;Transmedia 2.0* &#8211; Participatory Entertainment&#8217;</title>
		<link>http://metascott.com/2010/09/16/transmedia-2-0-participatory-entertainment/</link>
		<comments>http://metascott.com/2010/09/16/transmedia-2-0-participatory-entertainment/#comments</comments>
		<pubDate>Thu, 16 Sep 2010 12:28:23 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Presentation]]></category>
		<category><![CDATA[copyright]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[intellectual property]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[transmedia]]></category>

		<guid isPermaLink="false">http://metascott.com/?p=98</guid>
		<description><![CDATA[This presentation suggests looking beyond transmedia storytelling as merely a new way to deliver entertainment experience.]]></description>
			<content:encoded><![CDATA[<p>I view Transmedia 1.0 as a form of storytelling that supports audience interaction with content. It&#8217;s a conversation of dynamic content. It&#8217;s engaging in a way no previous form of entertainment has been able to achieve.</p>
<p>I&#8217;m more intrigued by the possibilities of what I call &#8216;Transmedia 2.0,&#8217; where creatives invite audience participation and contribution of content. It&#8217;s a collaboration of content, a co-creation of value, supported by the rich, pervasive structure of transmedia 1.0. It&#8217;s the Holy Grail of an entertainment property:</p>
<p style="text-align: center;"><img title="TransmediaVennDiagram" src="http://metascott.com/wp/wp-content/uploads/2010/12/Transmedia-Venn-Diagram2.png" alt="" width="350"/></p>
<p>The presentation below explores transmedia as it&#8217;s typically implemented and its future possibilities for formally acknowledging fandom and finding ways to incorporate audience participation into the building of an entertainment property.</p>
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		<title>Remix Fiction Interview, part trois</title>
		<link>http://metascott.com/2010/08/16/remix-fiction-interview-part-trois/</link>
		<comments>http://metascott.com/2010/08/16/remix-fiction-interview-part-trois/#comments</comments>
		<pubDate>Mon, 16 Aug 2010 15:18:59 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Brain Candy]]></category>
		<category><![CDATA[collaborative]]></category>
		<category><![CDATA[copyright]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[fandom]]></category>
		<category><![CDATA[intellectual property]]></category>
		<category><![CDATA[transmedia]]></category>
		<category><![CDATA[user-generated]]></category>

		<guid isPermaLink="false">http://thismonkeycantype.com/?p=1037</guid>
		<description><![CDATA[Remix Fiction has posted a third installment of my interview series; this time Martin Aggett and I discuss Brain Candy, LLC&#8217;s collaborative commercial entertainment model. Remix Fiction Television Episode #730.2 (Scott Walker) from Martin Aggett on Vimeo. Also, be sure to check out &#8220;The Making of Martin Aggett&#8221; project over at Wreck a Movie: http://www.wreckamovie.com/themakingofmartinaggett.]]></description>
			<content:encoded><![CDATA[<p>Remix Fiction has posted a third installment of my interview series; this time Martin Aggett and I discuss Brain Candy, LLC&#8217;s collaborative commercial entertainment model.</p>
<div style="text-align:center">
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<p><a href="http://vimeo.com/13840634">Remix Fiction Television Episode #730.2 (Scott Walker)</a> from <a href="http://vimeo.com/remixfiction">Martin Aggett</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
</div>
<p>Also, be sure to check out &#8220;The Making of Martin Aggett&#8221; project over at Wreck a Movie: http://www.wreckamovie.com/themakingofmartinaggett.</p>
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