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	<title>Scott Walker &#187; Runes of Gallidon</title>
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	<link>http://metascott.com</link>
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		<title>Wyrd Con 2: One LARP, Two Panels, Infinite Fun</title>
		<link>http://metascott.com/2012/01/27/wyrd-con-2-one-larp-two-panels-infinite-fun/</link>
		<comments>http://metascott.com/2012/01/27/wyrd-con-2-one-larp-two-panels-infinite-fun/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 13:44:10 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[LARP]]></category>
		<category><![CDATA[collaborative]]></category>
		<category><![CDATA[Runes of Gallidon]]></category>
		<category><![CDATA[storytelling]]></category>
		<category><![CDATA[transmedia]]></category>
		<category><![CDATA[value co-creation]]></category>
		<category><![CDATA[Wyrd Con]]></category>

		<guid isPermaLink="false">http://metascott.com/?p=1932</guid>
		<description><![CDATA[This is a long overdue post about my adventures at Wyrd Con 2 in 2011. If any of this sounds interesting, be sure to contact Lauren Scime (lauren at witchfactory dot com) about running a LARP, organizing a workshop, or speaking on a panel at Tri Wryd this June! I had the pleasure of slipping [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://metascott.com/wp/wp-content/uploads/2011/06/WyrdCon_small.png"><img class="aligncenter size-full wp-image-1907" title="WyrdCon_small" src="http://metascott.com/wp/wp-content/uploads/2011/06/WyrdCon_small.png" alt="" width="175" height="113" /></a></p>
<p style="text-align: center;"><em>This is a long overdue post about my adventures at Wyrd Con 2 in 2011.</em></p>
<p style="text-align: center;"><em></em><em><strong>If any of this sounds interesting, be sure to contact Lauren Scime (lauren at witchfactory dot com) about running a LARP, organizing a workshop, or speaking on a panel at Tri Wryd this June!</strong></em></p>
<p>I had the pleasure of slipping down to Costa Mesa, CA for part of <a href="http://wyrdcon.com/sample-page/wyrd-con-2011/">Wyrd Con 2</a> on June 10th and 11th, 2011. It was my first time at a convention focused on live action role-playing (LARP), and while there was plenty of LARPing to be had, to say <a href="http://wyrdcon.com/">Wyrd Con</a> was just an annual LARP convention is a grave disservice. Wyrd Con is much more than what you typically think of when you hear &#8220;LARP.&#8221;</p>
<p>In addition to a spectrum of widely varying LARPs, attendees also got to enjoy:</p>
<ul>
<li>panels</li>
<li>workshops</li>
<li>film screenings</li>
<li>a dedicated space for merchandise</li>
</ul>
<p>I was humbled to be asked to co-moderate the &#8220;Interactive Storytelling&#8221; panel with <a href="http://www.linkedin.com/pub/kirsten-carthew/19/1b9/983">Kirsten Carthew</a>, and I was a panelist on the &#8220;<a href="http://wyrdcon.com/2011/06/10/transmedia-and-larp-panel/?utm_source=Wyrd+Con+List&amp;utm_campaign=e0d695331f-RSS_EMAIL_CAMPAIGN&amp;utm_medium=email">Transmedia and LARP</a>&#8221; panel moderated by <a href="http://angeliquetoschi.com/">Angelique Toschi</a> and featuring <a href="http://twitter.com/#!/pseudowish">Lauren Scime</a>, <a href="http://ajeffs.wordpress.com/">Alistair Jeffs</a>, and <a href="http://www.linkedin.com/in/bretshefter">Bret Shefter</a> (all members of <a href="http://transmediala.net/">Transmedia L.A.</a>).</p>
<p>I also checked out a few workshops on making original costume/clothing, crafting weapons for boffing combat, and even basic <a href="http://en.wikipedia.org/wiki/Foam_weapon">boffing techniques</a> (not as sexy as it sounds but a lot more fun than you think).</p>
<p>The highlight for me was running the &#8220;Spirits of Kita-mura&#8221; LARP, an experience set in <a href="http://runesofgallidon.com"><em>Runes of Gallidon</em></a> (a shared world of fiction, art, and more, with its own history and mythos).</p>
<p style="text-align: center;"><iframe src="http://www.youtube.com/embed/5HEqOqWB-I8" frameborder="0" width="560" height="315"></iframe></p>
<p>It was the first LARP I had ever designed, and my LARPing experience was (at that time) limited to traditional table-top role-playing in the form of D&amp;D. I was nervous about a great many things.</p>
<p>Had I designed enjoyable/playable characters? Was the conceit of the LARP too simplistic? Had I designed the overall experience to be too complex? Would I have enough players to effect a satisfying experience for everyone? Had I crafted the short story setup and character backgrounds in a way that would encourage the best possible narrative ending?</p>
<p>Compounding my concerns was the fact that I purposely used Wyrd Con as a chance to try an experiment. Most LARPs are stand-alone experiences, where the story begins and ends in the LARP itself. In most cases, there are no story elements or experiences for players available before or after the LARP. This makes it somewhat easier for designers, since they are operating within concrete boundaries and are focused only on what happens within the LARP experience itself.</p>
<p>I wanted to see if I could have the LARP begin well before Wyrd Con and continue after the convention was over by using a persistent world setting as the backdrop for the LARP and having the story start before Wyrd Con and continue after the LARP.</p>
<p>So I wrote a short story set in Gallidon and published it <a href="http://runesofgallidon.com/works/spirits-kita-mura">on the <em>Runes of Gallidon</em> website</a>. The story introduced some of the main characters and lead up to the opening of the LARP, attempting to make the narrative transition for players a bit more seamless.</p>
<p>The &#8220;Spirits of Kita-mura&#8221; LARP allowed players to collaboratively and improvisationally tell the next part of the story, which they did wonderfully. Based on the feedback, the players seemed to really enjoy themselves, which was a huge relief.</p>
<p>The next task is for me to take all of the content from the LARP and bring the narrative full-circle back to the Gallidon site.</p>
<p><a href="http://metascott.com/wp/wp-content/uploads/2011/06/Gallidon_LARP.jpg"><img class="aligncenter size-full wp-image-1936" title="Gallidon_LARP" src="http://metascott.com/wp/wp-content/uploads/2011/06/Gallidon_LARP.jpg" alt="" width="375" height="150" /></a></p>
<p>This &#8220;bookend&#8221; approach proved to be the most challenging aspect to designing the LARP, as I constantly asked myself not just, &#8220;will this be fun for the players?&#8221; but also, &#8220;if I design it this way, will I be able to easily bring it back into the Gallidon world to close the narrative loop?&#8221; Indeed, it&#8217;s months later, and I still haven&#8217;t decided how to bring the story full-circle. Fictionalize the LARP (if so, how much gets included and how much &#8220;extra&#8221; story do I add)? Edit the audio and post it? Now that the LARP is behind me, I&#8217;m reconsidering some of my earlier ideas.</p>
<p>However, I did put together a quick video of highlights from the little bit of time I was at Wyrd Con:</p>
<p style="text-align: center;"><iframe src="http://www.youtube.com/embed/HFy_pCjsVV4" frameborder="0" width="560" height="315"></iframe></p>
<p>And as preparation gets underway for <a href="http://wyrdcon.com/">Tri-Wyrd</a> later this year, anyone who missed Wyrd Con 2 has another chance to check out a bunch of different LARPs, panels, and workshops, as well as meet some very cool and creative folks!</p>
<p><a href="http://wyrdcon.com/"><img class="aligncenter size-full wp-image-2381" title="TriWyrd" src="http://metascott.com/wp/wp-content/uploads/2012/01/TriWyrd.jpg" alt="" width="200" /></a></p>
<p>&nbsp;</p>
]]></content:encoded>
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		<item>
		<title>Interview at Turnstyle News</title>
		<link>http://metascott.com/2011/04/15/1823/</link>
		<comments>http://metascott.com/2011/04/15/1823/#comments</comments>
		<pubDate>Fri, 15 Apr 2011 03:48:11 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Shared Story Worlds]]></category>
		<category><![CDATA[Brain Candy LLC]]></category>
		<category><![CDATA[collaborative]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[fandom]]></category>
		<category><![CDATA[intellectual property]]></category>
		<category><![CDATA[Runes of Gallidon]]></category>
		<category><![CDATA[shared world]]></category>
		<category><![CDATA[transmedia]]></category>
		<category><![CDATA[user-generated]]></category>
		<category><![CDATA[value co-creation]]></category>

		<guid isPermaLink="false">http://metascott.com/?p=1823</guid>
		<description><![CDATA[Noah Nelson at Turnstyle News interviews me about participatory entertainment, shared story worlds, and transmedia. http://turnstylenews.com/2011/04/14/shared-story-worlds-scott-walker-artist-series-podcast/ This interview could have easily gone on for hours &#8211; so much to cover, between transmedia, fandom, shared worlds, religion, education, the &#8216;Transmedia, Hollywood 2&#8242; conference, etc. Plus, Noah&#8217;s got some cool creative ideas of his own (which he [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://areyouthatguy.tumblr.com/">Noah Nelson</a> at <a href="http://turnstylenews.com/">Turnstyle News</a> interviews me about participatory entertainment, shared story worlds, and transmedia.</p>
<p><a href="http://turnstylenews.com/2011/04/14/shared-story-worlds-scott-walker-artist-series-podcast/">http://turnstylenews.com/2011/04/14/shared-story-worlds-scott-walker-artist-series-podcast/</a></p>
<p>This interview could have easily gone on for hours &#8211; so much to cover, between transmedia, fandom, shared worlds, religion, education, the &#8216;Transmedia, Hollywood 2&#8242; conference, etc.</p>
<p>Plus, Noah&#8217;s got some cool creative ideas of his own (which he couldn&#8217;t talk about yet), and I&#8217;m looking forward to seeing his projects (some will be shared worlds, too!) get launched.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Interview at Turnstyle News</title>
		<link>http://metascott.com/2011/04/15/interview-at-turnstyle-news/</link>
		<comments>http://metascott.com/2011/04/15/interview-at-turnstyle-news/#comments</comments>
		<pubDate>Fri, 15 Apr 2011 03:38:27 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[Brain Candy LLC]]></category>
		<category><![CDATA[collaborative]]></category>
		<category><![CDATA[fandom]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[Noah Nelson]]></category>
		<category><![CDATA[Runes of Gallidon]]></category>
		<category><![CDATA[Shared Story Worlds]]></category>
		<category><![CDATA[shared world]]></category>
		<category><![CDATA[transmedia]]></category>
		<category><![CDATA[Turnstyle News]]></category>
		<category><![CDATA[user-generated]]></category>
		<category><![CDATA[value co-creation]]></category>

		<guid isPermaLink="false">http://metascott.com/?p=1817</guid>
		<description><![CDATA[Noah Nelson at Turnstyle News interviews me about participatory entertainment, shared story worlds, and transmedia. http://turnstylenews.com/2011/04/14/shared-story-worlds-scott-walker-artist-series-podcast/]]></description>
			<content:encoded><![CDATA[<p><a href="http://areyouthatguy.tumblr.com/">Noah Nelson</a> at <a href="http://turnstylenews.com/">Turnstyle News</a> interviews me about participatory entertainment, shared story worlds, and transmedia.</p>
<p><a href="http://turnstylenews.com/2011/04/14/shared-story-worlds-scott-walker-artist-series-podcast/">http://turnstylenews.com/2011/04/14/shared-story-worlds-scott-walker-artist-series-podcast/</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Transmedia and Me &#8211; One Year Later</title>
		<link>http://metascott.com/2011/03/15/transmedia-and-me-one-year-later/</link>
		<comments>http://metascott.com/2011/03/15/transmedia-and-me-one-year-later/#comments</comments>
		<pubDate>Tue, 15 Mar 2011 21:00:23 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[transmedia]]></category>
		<category><![CDATA[4DFiction]]></category>
		<category><![CDATA[Andrea Phillips]]></category>
		<category><![CDATA[Brooke Thompson]]></category>
		<category><![CDATA[Christy Dena]]></category>
		<category><![CDATA[Fourth Wall Studios]]></category>
		<category><![CDATA[Henry Jenkins]]></category>
		<category><![CDATA[No Mimes Media]]></category>
		<category><![CDATA[Producers Guild of America]]></category>
		<category><![CDATA[Robert Pratten]]></category>
		<category><![CDATA[Runes of Gallidon]]></category>
		<category><![CDATA[Steve Peters]]></category>
		<category><![CDATA[StoryLabs]]></category>
		<category><![CDATA[SXSW]]></category>
		<category><![CDATA[Transmedia Artists Guild]]></category>
		<category><![CDATA[Transmedia Storyteller]]></category>
		<category><![CDATA[Wyrd Con]]></category>
		<category><![CDATA[You Suck at Transmedia]]></category>

		<guid isPermaLink="false">http://metascott.com/?p=1748</guid>
		<description><![CDATA[A year ago, I stopped using the term transmedia in reference to my company and my company&#8217;s projects. I had just returned from SXSW in time to catch the first &#8216;Transmedia, Hollywood&#8217; conference, and the cross-currents going on in the transmedia space forced me to re-evaluate my use of the term. The result was that [...]]]></description>
			<content:encoded><![CDATA[<p>A year ago, I stopped using the term transmedia in reference to my company and my company&#8217;s projects. I had just returned from SXSW in time to catch the first &#8216;Transmedia, Hollywood&#8217; conference, and the cross-currents going on in the transmedia space forced me to re-evaluate my use of the term.</p>
<p>The result was that I professionally stepped away from the term even as I personally continued to pursue it (for reasons I explained <a href="http://metascott.com/2010/03/23/my-conflicted-relationship-with-transmedia/">here</a> and <a title="Transmedia and Me" href="http://metascott.com/2010/03/23/transmedia-and-me/">here</a>).</p>
<p>A lot has happened in the last year, much of it in the last two weeks, to influence my views on transmedia. It seemed a good time to re-evaluate my decision from last year.</p>
<p><strong>What&#8217;s New?</strong></p>
<ul>
<li><em>Thy name is Transmedia&#8230;sort of.</em></li>
</ul>
<p><em> </em>Within a month of my post last year, the Producer&#8217;s Guild of America created a new credit: the Transmedia Producer.</p>
<p>From my small and subjective corner of the world, this seemed to have one very profound effect: it ended some of the global debate over whether this practice should be called transmedia, cross-media, multi-platform integrated whosiwhatsit, or something else.</p>
<p>The upside was that it shifted many of the conversations from &#8220;what should we call it?&#8221; to &#8220;what does it mean?&#8221;</p>
<p>The downside was that it acted much like a time machine, executing a kind of revisionist history around the world, ignoring much of the prior work not labelled transmedia (but which clearly addressed that space) to go ignored in Google searches.</p>
<p>But regardless of the true impact of the PGA&#8217;s announcement, the last twelve months definitely saw new organizations and people embracing the transmedia term:</p>
<ul>
<li><em>Transmedia Artists Guild</em></li>
</ul>
<p>Although the <a href="http://www.transmediaartists.com/">Transmedia Artists Guild</a> debuted at last year&#8217;s ARGFest, I think their SXSW talk this year really served as their official launch (the site went live earlier this year, and their talk at SXSW was very well received).</p>
<ul>
<li><em>Transmedia Storyteller</em></li>
</ul>
<p>The <a href="http://www.tstoryteller.com/community/">Transmedia Storyteller</a> community has been actively connecting people and sharing content/ideas/updates in the transmedia space for months. While it&#8217;s a company-backed community, its founder, Robert Pratten, has encouraged input from others around the world.</p>
<ul>
<li><em>StoryLabs</em></li>
</ul>
<p>Gary Hayes founded <a href="http://storylabs.us/">StoryLabs</a> to share best practices in the transmedia space and provide a global clearinghouse for creatives seeking transmedia mentors.</p>
<ul>
<li><em>You Suck at Transmedia</em></li>
</ul>
<p>Started by Christy Dena, <a href="http://www.yousuckattransmedia.com/">You Suck at Transmedia</a> is meant to limit the amount of, well, sucky transmedia.</p>
<ul>
<li><em>Hello, My Name is Transmedia</em></li>
</ul>
<p>I was thrilled to see so many new voices like <a href="http://www.thearrglingtonjump.com/">April Arrglington</a>, <a href="http://lucasjwjohnson.com/">Lucas Johnson</a> and <a href="http://transmythology.com/">Simon Pulman</a> entering the transmedia conversation with blogs a blazing, bringing new insights, perspectives, and energy.</p>
<ul>
<li><em>The Royale with&#8230;Transmedia</em></li>
</ul>
<p><a href="http://twitter.com/#!/KH_enthu_ziasm">Karine Halpern</a> has been rallying transmedia support all over the world from her European base of operations. She is determined to make the world Transmedia Ready.</p>
<p>And though the explicit link to transmedia in this next point is perhaps tenuous, I would be wrong to omit a significant capital event that occurred recently involving Fourth Wall Studios:</p>
<ul>
<li><em>How Much is that Transmedia in the Window?</em></li>
</ul>
<p>Almost a quarter of a billion (with a &#8220;B&#8221;) dollars ($15,000,000 in operating capital, plus what amounts to a $200,000,000 line of credit, to be exact).</p>
<p>That&#8217;s how much the richest man in Los Angeles valued transmedia earlier this year when he committed those funds to <a href="http://fourthwallstudios.com/">Fourth Wall Studios</a> (which also partnered with <a href="http://nomimes.com/">No Mimes Media</a> earlier this year, bringing together some of the biggest ARG veterans under one roof).</p>
<p>It&#8217;s hard to determine the company&#8217;s official position on the term transmedia, since their website is literally a one-page website with zero information on it. However, just about every online press release for this funding included the word transmedia, and Googling &#8220;&#8216;fourth wall studios&#8217; transmedia&#8221; yields hundreds of hits. Whether or not Fourth Wall views its work as transmedia, the rest of the world apparently does (and Fourth Wall isn&#8217;t publicly disagreeing).</p>
<p><strong>What&#8217;s Old?</strong></p>
<p>Yet, for all of the positive momentum behind the term, or perhaps because of it, the past two weeks demonstrated that the backlash is very much alive and well. And even within the transmedia community, there was some recent dialogue that raised issues and pushed back on the term.</p>
<p>This happened last year about this time, so perhaps it&#8217;s a cyclical kind of thing.</p>
<p>I recently tweeted that building a community is not the same as building consensus. Based what I saw online in the past couple of weeks, we still a long way from consensus about transmedia.</p>
<ul>
<li><em>There is no &#8216;me&#8217; in Transmedia!</em></li>
</ul>
<p>Steve Peters recently got on the anti-transmedia wagon (which he started at SXSW, <a href="http://www.stevepeters.org/2011/03/21/the-transmedia-hijack-or-how-transmedia-is-the-new-dihydrogen-monoxide/">posted about</a>, and is still continuing on twitter under the hashtag <a href="http://twitter.com/#!/search/%23antitransmedia">#antitransmedia</a>). Steve is a great and funny storyteller, and his #antitransmedia tweets are hilarious. Worth reading even if you disagree with him.</p>
<p>4DFiction <a href="http://4dfiction.com/2011/03/your-mom-is-transmedia/">gave a great synopsis of many of the recent comments</a> from lots of people in the transmedia space, and it took a similar position to transmedia v. franchising as Peters.</p>
<ul>
<li><em>&#8220;Excuse me, waiter, but there&#8217;s a man in my transmedia.&#8221;</em></li>
</ul>
<p>No stranger to transmedia, Andrea Phillips started a&#8230;how shall I put this?&#8230;<a href="http://www.deusexmachinatio.com/2011/03/sexism-in-transmedia.html">passionate discussion about &#8216;Sexism in Transmedia</a>.&#8217;</p>
<ul>
<li><em>If you call it &#8216;buzzwordgasm,&#8217; that&#8217;s bad, right?</em></li>
</ul>
<p>Then there&#8217;s <a href="http://www.guardian.co.uk/commentisfree/cifamerica/2011/mar/17/techcrunch-blogger-snarky-source-code">this somewhat related post I found on the Guardian</a> that wasn&#8217;t about transmedia but instead about the efforts of some companies to influence paid-for blogging reviews (in this case, for the film, &#8220;Source Code&#8221;). It&#8217;s hard to defend transmedia when so much of what&#8217;s called transmedia either isn&#8217;t or is awful. Perhaps someone on the &#8220;Source Code&#8221; team should have taken the time to spin through <a href="http://www.yousuckattransmedia.com/">You Suck at Transmedia</a>.</p>
<p>What struck me about this post is that there&#8217;s still a ton of mis-information about transmedia out there. If your first encounter with the term transmedia is an article referring to a pretty awful entertainment experience, how likely are you to want to learn more about it?</p>
<p><strong>So, What&#8217;s Next?</strong></p>
<p>I have no idea what&#8217;s in store for transmedia over the next twelve months, so I&#8217;m not even going to bother making predictions.</p>
<p>But here&#8217;s what the last twelve months indicate to me.</p>
<ul>
<li><em>The Transmedia Community is Growing Overall</em></li>
</ul>
<p>For all the negativity, the past year saw an increased interest in transmedia, as well as demonstrated the desire for many around the world to connect with others in the transmedia space. And despite the discord and disagreement over the term and its definition, I perhaps naively still cling to the view that there&#8217;s value in the word &#8216;transmedia&#8217; and the concept behind it.</p>
<p>Moreover, there&#8217;s value in constructively discussing our differing opinions.</p>
<p>To that end, I will continue advocating transmedia, mostly through building communities around the topic.</p>
<p>I&#8217;ll continue to support the <a href="http://www.meetup.com/Transmedia-Los-Angeles/">Transmedia Los Angeles group</a> that <a href="http://jaybushman.com/">Jay Bushman</a> and I co-founded (and which <a href="http://tarathetiger.com/">Tara Brown</a> is now co-organizing with us). We&#8217;ve had steady attendance for over a year, and tonight&#8217;s meetup with the Starlight Runner team quickly filled to capacity.</p>
<p>And I&#8217;m devoting time and energy to a new project called <a href="http://transmediafeed.com/">Transmedia Feed</a>, an organization I co-founded with<a href="http://www.giantmice.com/"> Brooke Thompson</a>. TF aims to bring together the various &#8211; and often isolated &#8211; transmedia conversations around the world and across industries. I&#8217;ve been waiting for someone to create a site like this, and after almost two years of waiting, I&#8217;ve decided to build it with Brooke.</p>
<ul>
<li><em>Community is not Consensus (and that&#8217;s a good thing)</em></li>
</ul>
<p>We will never all agree on the term transmedia, much less the definition behind it. For a practice so grounded in creativity as transmedia is, I think that&#8217;s good.</p>
<p>As <a href="http://freeversemedia.com/">Guy Gonzalez</a> recently tweeted, &#8220;consensus is evil.&#8221; I posit that no one fully grasps transmedia as it is, much less as it will be in the future. Now isn&#8217;t the time to put transmedia into a one-size-fits-all straight-jacket. Doing so would simply stifle the creative experimentation at this early stage.</p>
<p>I&#8217;m encouraged by all of the conversation about the term, even if it isn&#8217;t all in agreement or positive in nature. I hope the conversation is constructive and open, but I&#8217;ll take any conversation over silence.</p>
<p>If anything, I&#8217;m even more enthusiastic about the transmedia community than I was a year ago. I continue to meet smart, talented, and nice (nice!) people in this space. It&#8217;s a group of professionals unlike any I&#8217;ve had the pleasure of knowing.</p>
<ul>
<li><em>Transmedia Me</em></li>
</ul>
<p>For better of worse, though, I&#8217;m sticking with transmedia. Heck, I&#8217;m doubling down from a personal standpoint.</p>
<p>Ah, but where does that leave my company? Honestly, in a place not much different from last year, but the difference is very important.</p>
<p>I still don&#8217;t have the word transmedia on my company site, <a title="Brain Candy, LLC" href="http://braincandyllc.com">Brain Candy, LLC</a>.</p>
<p>I am not (yet) referring to <em><a href="http://runesofgallidon.com/">Runes of Gallidon</a></em>, my company&#8217;s IP, as a transmedia property, though I hope to at some point.</p>
<p>I&#8217;m creating a story that starts on the Gallidon site, moves to a live-action-role-play (LARP) experience at this year&#8217;s <a href="http://wyrdcon.com/">Wyrd Con</a>, then comes full circle as the LARP experience is brought back into the Gallidon world as official canon (most likely by writing up the LARP as a short story/novella).</p>
<p>I&#8217;ll start the story online, but I&#8217;m not scripting the LARP, so I don&#8217;t know how the story will end. No one does, actually, since the narrative conclusion will happen improvisationally during the LARP. This kind of experience totally hits my sweet spot for collaboration, improvisation, and participatory entertainment.</p>
<p>But does that qualify the story as transmedia? Does it qualify <em><a href="http://runesofgallidon.com/">Runes of Gallidon</a></em> as transmedia? I&#8217;m not sure, though I think it puts the property a step closer to transmedia.</p>
<p>So, what&#8217;s different twelve months later?</p>
<p>I&#8217;ve found a comfortable place to exist within transmedia at the professional level, and that&#8217;s as someone who views it as adjacent and complementary to my focus on participatory/collaborative commercial entertainment. I somewhat brazenly called collaborative commercial entertainment &#8216;<a href="http://www.slideshare.net/scott_walker/transmedia-20-participatory-entertainment">Transmedia 2.0</a>&#8216; in a presentation last year, but working through that presentation really helped me understand how the two concepts align.</p>
<p>My view of participatory entertainment can exist perfectly fine without transmedia, and much of the transmedia out there doesn&#8217;t meet my qualifications for participatory entertainment. Put those two concepts together, though, and a whole new future of entertainment experiences begin to open up.</p>
<p>Brain Candy, LLC remains outside the transmedia field and focused on finding ways to collaboratively bridge creatives and audiences.</p>
<p>But I&#8217;m flexing my transmedia wings this year and taking my first tentatives steps towards the creative edge. Here&#8217;s hoping this monkey can fly!</p>
<p><span style="font-size: medium;"><span style="font-size: 15px;"><a href="http://metascott.com/wp/wp-content/uploads/2011/03/monkey_plain_meta.jpg"><img class="aligncenter size-full wp-image-1753" title="monkey_plain_meta" src="http://metascott.com/wp/wp-content/uploads/2011/03/monkey_plain_meta.jpg" alt="" width="55" height="55" /></a></span></span></p>
<p>&nbsp;</p>
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		<title>Interview at Publishing Perspectives</title>
		<link>http://metascott.com/2011/01/28/interview-at-publishing-perspectives/</link>
		<comments>http://metascott.com/2011/01/28/interview-at-publishing-perspectives/#comments</comments>
		<pubDate>Fri, 28 Jan 2011 19:04:15 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[Brain Candy LLC]]></category>
		<category><![CDATA[business model]]></category>
		<category><![CDATA[collaborative]]></category>
		<category><![CDATA[copyright]]></category>
		<category><![CDATA[Digital Book World]]></category>
		<category><![CDATA[fandom]]></category>
		<category><![CDATA[fiction]]></category>
		<category><![CDATA[intellectual property]]></category>
		<category><![CDATA[Runes of Gallidon]]></category>
		<category><![CDATA[shared world]]></category>
		<category><![CDATA[transmedia]]></category>
		<category><![CDATA[user-generated]]></category>
		<category><![CDATA[value co-creation]]></category>

		<guid isPermaLink="false">http://metascott.com/?p=1645</guid>
		<description><![CDATA[Daniel Kalder interviews me for Publishing Perspectives about participatory entertainment and handling intellectual property rights within collaborative commercial entertainment.]]></description>
			<content:encoded><![CDATA[<p>Daniel Kalder interviews me for <em>Publishing Perspectives</em> about participatory entertainment and handling intellectual property rights within collaborative commercial entertainment.</p>
<p>A lot of ground is covered, including the philosophy behind Brain Candy, LLC&#8217;s projects, my thoughts on bridging creatives and audiences, and how publishers can benefit from embracing a transmedia approach to content and intellectual property rights.</p>
<p><a href="http://publishingperspectives.com/2011/01/rethinking-rights-in-a-transmedia-world/">http://publishingperspectives.com/2011/01/rethinking-rights-in-a-transmedia-world/</a></p>
]]></content:encoded>
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		<title>Interview at Digital Book World &#8211; part 2</title>
		<link>http://metascott.com/2010/11/16/interview-at-digital-book-world-part-2/</link>
		<comments>http://metascott.com/2010/11/16/interview-at-digital-book-world-part-2/#comments</comments>
		<pubDate>Tue, 16 Nov 2010 13:30:53 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[Brain Candy LLC]]></category>
		<category><![CDATA[copyright]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[intellectual property]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[Runes of Gallidon]]></category>

		<guid isPermaLink="false">http://metascott.com/?p=85</guid>
		<description><![CDATA[The second part of my interview by <a href="http://www.digitalbookworld.com/">Digital Book World</a>'s <a href="http://twitter.com/emilyw00">Emily Williams</a>]]></description>
			<content:encoded><![CDATA[<p>The second part of my interview with <a href="http://www.digitalbookworld.com/">Digital Book World</a>&#8216;s <a href="http://twitter.com/emilyw00">Emily Williams</a> is now up:</p>
<p><a href="http://www.digitalbookworld.com/2010/life-at-the-bleeding-edge-of-collaboration/">http://www.digitalbookworld.com/2010/life-at-the-bleeding-edge-of-collaboration/</a></p>
<p>This part focuses on <a href="http://braincandyllc.com/">Brain Candy, LLC</a>&#8216;s first collaborative commercial entertainment property, <a href="http://runesofgallidon.com/"><i>Runes of Gallidon</i></a>. Thanks to Emily and the DBW team for highlighting new models of entertainment creation!</p>
<p>You can read part one of the interview <a href="http://www.digitalbookworld.com/2010/collaborative-communities-transmedia-evolved/">here</a>.</p>
]]></content:encoded>
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		<title>Interview at Digital Book World &#8211; part 1</title>
		<link>http://metascott.com/2010/11/08/interview-at-digital-book-world/</link>
		<comments>http://metascott.com/2010/11/08/interview-at-digital-book-world/#comments</comments>
		<pubDate>Mon, 08 Nov 2010 09:38:18 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[Brain Candy LLC]]></category>
		<category><![CDATA[Runes of Gallidon]]></category>

		<guid isPermaLink="false">http://metascott.com/?p=90</guid>
		<description><![CDATA[The first part of my interview by <a href="http://www.digitalbookworld.com/">Digital Book World</a>'s <a href="http://twitter.com/emilyw00">Emily Williams</a>]]></description>
			<content:encoded><![CDATA[<p>I was recently interviewed by <a href="http://www.digitalbookworld.com/">Digital Book World</a>&#8216;s <a href="http://twitter.com/emilyw00">Emily Williams</a>, and the first part of that interview is now up at DBW:</p>
<p><a href="http://www.digitalbookworld.com/2010/collaborative-communities-transmedia-evolved/">http://www.digitalbookworld.com/2010/collaborative-communities-transmedia-evolved/</a></p>
<p>It was a lot of fun to speak with Emily. In addition to writing for DBW, she&#8217;s also the co-chair of the <a href="http://www.bisg.org/">Book Industry Study Group&#8217;s</a> Rights Sub-Committee. Since much of the upheaval we&#8217;ve seen as a result of analog content production slamming into an ever-increasing digitized world of distribution strikes at the heart of intellectual property, it was a pleasure get into some of the details about how the future of content can benefit potentially as much from a novel approach to the legalities of content production/sharing as it can from trying emerging models of digital distribution across new pipelines and platforms.</p>
<p>Part one of the interview focuses on the collaborative commercial entertainment model <a href="http://braincandyllc.com/">Brain Candy, LLC</a> has developed to help content creators and audiences co-create value through a participatory approach to entertainment.</p>
<p>Part two of the interview will explore Brain Candy&#8217;s first collaborative/participatory property, <a href="http://runesofgallidon.com/"><i>Runes of Gallidon</i></a>.</p>
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		<title>Interviewed by Emily Williams at Digital Book World</title>
		<link>http://metascott.com/2010/11/08/interviewed-by-emily-williams-at-digital-book-world/</link>
		<comments>http://metascott.com/2010/11/08/interviewed-by-emily-williams-at-digital-book-world/#comments</comments>
		<pubDate>Mon, 08 Nov 2010 17:38:04 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Brain Candy]]></category>
		<category><![CDATA[collaborative]]></category>
		<category><![CDATA[Digital Book World]]></category>
		<category><![CDATA[Emily Williams]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[intellectual property]]></category>
		<category><![CDATA[Runes of Gallidon]]></category>

		<guid isPermaLink="false">http://thismonkeycantype.com/?p=1301</guid>
		<description><![CDATA[I was recently interviewed by Digital Book World&#8216;s Emily Williams, and the first part of that interview is now up at DBW: http://www.digitalbookworld.com/2010/collaborative-communities-transmedia-evolved/ It was a lot of fun to speak with Emily. In addition to writing for DBW, she&#8217;s also the co-chair of the Book Industry Study Group&#8217;s Rights Sub-Committee. Since much of the [...]]]></description>
			<content:encoded><![CDATA[<p>I was recently interviewed by <a href="http://www.digitalbookworld.com/">Digital Book World</a>&#8216;s <a href="http://twitter.com/emilyw00">Emily Williams</a>, and the first part of that interview is now up at DBW:</p>
<p><a href="http://www.digitalbookworld.com/2010/collaborative-communities-transmedia-evolved/">http://www.digitalbookworld.com/2010/collaborative-communities-transmedia-evolved/</a></p>
<p>It was a lot of fun to speak with Emily. In addition to writing for DBW, she&#8217;s also the co-chair of the <a href="http://www.bisg.org/">Book Industry Study Group&#8217;s</a> Rights Sub-Committee. Since much of the upheaval we&#8217;ve seen as a result of analog content production slamming into an ever-increasing digitized world of distribution strikes at the heart of intellectual property, it was a pleasure get into some of the details about how the future of content can benefit potentially as much from a novel approach to the legalities of content production/sharing as it can from trying emerging models of digital distribution across new pipelines and platforms.</p>
<p>Part one of the interview focuses on the collaborative commercial entertainment model <a href="http://braincandyllc.com/">Brain Candy, LLC</a> has developed to help content creators and audiences co-create value through a participatory approach to entertainment.</p>
<p>Part two of the interview will explore Brain Candy&#8217;s first collaborative/participatory property, <a href="http://runesofgallidon.com/"><i>Runes of Gallidon</i></a>.</p>
]]></content:encoded>
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		<title>NaNoWriMo 2010 &#8211; Leave the Internet, Take the Shovels</title>
		<link>http://metascott.com/2010/11/08/nanowrimo-2010-leave-the-internet-take-the-shovels/</link>
		<comments>http://metascott.com/2010/11/08/nanowrimo-2010-leave-the-internet-take-the-shovels/#comments</comments>
		<pubDate>Mon, 08 Nov 2010 17:28:57 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[writing]]></category>
		<category><![CDATA[fiction]]></category>
		<category><![CDATA[Gallidon Novel]]></category>
		<category><![CDATA[NaNoWriMo]]></category>
		<category><![CDATA[Runes of Gallidon]]></category>

		<guid isPermaLink="false">http://thismonkeycantype.com/?p=1299</guid>
		<description><![CDATA[So, this year&#8217;s installment of NaNoWriMo got off to a less than stellar start. I was behind on day one, and it only got worse as the week wore on. Total word count the end of day 7: 2,684 (v. the minimum goal of 11,667). It didn&#8217;t help that I started last week with a [...]]]></description>
			<content:encoded><![CDATA[<p>So, this year&#8217;s installment of <a href="http://www.nanowrimo.org/eng/user%252F509556">NaNoWriMo</a> got off to a less than stellar start. I was behind on day one, and it only got worse as the week wore on. Total word count the end of day 7: 2,684 (v. the minimum goal of 11,667).</p>
<p>It didn&#8217;t help that I started last week with a long-overdue trip back to east to visit family I haven&#8217;t seen in seven years. And it definitely didn&#8217;t help that I changed my novel the morning of day one (I was sketching out a rough plot and creating characters well into the afternoon).</p>
<p>Initially, my plan was to write a sequel to last year&#8217;s NaNo novel (a story set in <a href="http://runesofgallidon.com"><i>Runes of Gallidon</i></a>). But, last year&#8217;s novel is still very much in rough shape, and I didn&#8217;t want to hem myself in by committing to too much in the sequel. I was also itching to write about completely different characters and a different region in Gallidon.</p>
<p>I&#8217;m hopeful that I can dig myself out of this massive hole and successfully complete the novel by November 30th, but given my upcoming commitments, the only way I can see that happening is by trading my addiction to the Interwebz for shovels. A lot of shovels.</p>
<p><strong>UPDATE</strong>: On November 11th, I was hit by a car while crossing the street. Amazingly, I suffered no serious injuries, though I was sufficiently bruised, battered, and banged up to be fairly unproductive during the month of November (reading and working on the computer quickly caused headaches). With that unexpected turn of events, my hopes for avoiding a sophomore slump at NaNo this year were tossed out the window.</p>
<p>Happily, I got far enough into the novel to get a feel for the characters and the story possibilities. And after recently stumbling on <a href="http://kehudson.wordpress.com/"><i>The Virgin&#8217;s Promise</i></a> (a female response to the typically male-oriented <a href="http://en.wikipedia.org/wiki/The_Hero_with_a_Thousand_Faces">Hero&#8217;s Journey</a>), it radically altered my thoughts about what kind of story the female protagonist should have. Less action, more introspection.</p>
<p>Hoping to revisit it in 2011 and see where the story takes me&#8230;</p>
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		<title>Guest on &#8216;Transmedia Talk&#8217; podcast</title>
		<link>http://metascott.com/2010/09/23/my-interview-on-transmedia-talk-podcast/</link>
		<comments>http://metascott.com/2010/09/23/my-interview-on-transmedia-talk-podcast/#comments</comments>
		<pubDate>Thu, 23 Sep 2010 12:10:57 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[Brain Candy LLC]]></category>
		<category><![CDATA[collaborative]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[intellectual property]]></category>
		<category><![CDATA[Runes of Gallidon]]></category>
		<category><![CDATA[shared world]]></category>
		<category><![CDATA[transmedia]]></category>
		<category><![CDATA[Transmedia Talk]]></category>
		<category><![CDATA[user-generated]]></category>
		<category><![CDATA[value co-creation]]></category>

		<guid isPermaLink="false">http://metascott.com/?p=94</guid>
		<description><![CDATA[I chat with Robert Pratten</a> and <a href="http://twitter.com/NickBraccia">Nick Braccia</a> about participatory entertainment and transmedia on their podcast, <a href="http://www.alterati.com/blog/2010/09/transmedia-talk-episode-4/">Transmedia Talk</a>]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">I was flattered to be a guest on the fourth installment of the <a href="http://www.alterati.com/blog/2010/09/transmedia-talk-episode-4/">Transmedia Talk podcast</a> series hosted by <a href="http://www.transmediastoryteller.com">Robert Pratten</a> and <a href="http://twitter.com/NickBraccia">Nick Braccia</a>.</p>
<p style="text-align: center;"><a href="http://www.alterati.com/blog/2010/09/transmedia-talk-episode-4/"><img class="size-thumbnail wp-image-1271" title="transmedia_talk" src="http://thismonkeycantype.com/blog/wp-content/uploads/2010/09/transmedia_talk-150x150.png" alt="" width="150" height="150" /></a></p>
<p>We talk about new models of commercial entertainment, participatory entertainment, and (of course!) transmedia storytelling, and <a href="http://www.toenolla.com/">Haley Moore</a> and <a href="http://deecook.com/">Dee Cook</a> give a rundown of the latest ARG experience from <a href="http://nomimes.com/">NoMimes Media</a>, <a href="http://www.webishades.com/"><em>Webishades</em></a>.</p>
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