This is my (un)scientific, (non-)comprehensive, and (not at all) objective overview of the rise of collaborative storytelling: how we (more or less) got here, and where we may (kinda sorta) be heading. No particular axe to grind or agenda to sell, just my observations after watching this space for a few years. Buckle up, this […]
Earlier this month I attended my first FMX conference, an annual event focused on animation, effects, games and transmedia. Here’s my detailed wrap-up of my awesome time there.
I was thrilled to be invited by Esther Lim to join her and J. Craig Williams at this year’s SXSW conference to discuss collaborative entertainment, multi-platform interactive engagement, and how to bridge creatives and audiences. We curated a lot of the content, including an audio slidecast and the twitter stream. SXSW 2012 Panel: Rise of […]
I was on the “Reducing the Digital Friction with Transmedia” panel at Createasphere’s DAM Conference February 23rd, 2012.
Warning: I’m donning ye olde cranky pants for this post. The culprit for my discontent? An increasing dismissal of audience contributions (i.e., user-generated content) to commercial entertainment as unfit for inclusion in professional entertainment experiences. The most common argument I hear against including UGC in any entertainment property fail is, “UGC is awful,” which reduces […]