Looking for Collaborative Commercial Entertainment Examples

02.08.11 Posted in Collaboration by

I’m launching a new project and am looking for entertainment properties that meet a specific set of criteria: 1) Commercial The property has to be commercial in nature, meaning there is a legal way to monetize content in the property. 2) Participatory The property must provide a means for audiences to participate in the property [...]


Interview at Publishing Perspectives

01.28.11 Posted in Interview by

Daniel Kalder interviews me for Publishing Perspectives about participatory entertainment and handling intellectual property rights within collaborative commercial entertainment.


New Presentation: ‘From Works to Worlds’

11.30.10 Posted in Miscellaneous by

Finally published the high-concept presentation on a new way to think about entertainment that takes a medium-agnostic approach to sourcing content, a transmedia approach to world-building and management, and a co-creative approach to value generation by encouraging audience participation in content creation. While the concept is built on the influences of countless books, blogs, and [...]


Interviewed by Emily Williams at Digital Book World – part 2

11.16.10 Posted in Runes of Gallidon by

The second part of my interview with Digital Book World‘s Emily Williams is now up: http://www.digitalbookworld.com/2010/life-at-the-bleeding-edge-of-collaboration/ This part focuses on Brain Candy, LLC‘s first collaborative commercial entertainment property, Runes of Gallidon. Thanks to Emily and the DBW team for highlighting new models of entertainment creation! You can read part one of the interview here.


Guest on ‘Transmedia Talk’ podcast

09.23.10 Posted in Interview by

I chat with Robert Pratten and Nick Braccia about participatory entertainment and transmedia on their podcast, Transmedia Talk


Transmedia 2.0 – Participatory Entertainment

09.16.10 Posted in transmedia by

Wait, what? 2.0? Aren’t we still figuring out transmedia 1.0? Yep. But I’m already looking beyond most of what we’ve seen in transmedia storytelling to date, which has been ‘more of the same’ in the sense that the legal and creative lines between content creators and content consumers are still very much intact for commercial [...]


My Multi-Hyphenate Guest Post on Transmedia Imperfection, part trois

09.07.10 Posted in transmedia by

My transmedial musings conclude over at Tyler Weaver’s Multi-Hyphenate blog, with the third and final in my series on “The Beauty of Imperfection in Transmedia.” The short series explores the idea that transmedia properties, especially collaborative ones that encourage audience contribution, need to include a certain degree of imperfection-as-incompleteness in their design. Audiences need a [...]


Transmedia, Commercial Entertainment, and UGC

09.02.10 Posted in transmedia by

The diagram above was inspired by a twitter exchange I had yesterday with Dan Novy about the relationship between canonical content, transmedia storytelling, and user-generated content (we also touched on how merchandising cuts across these three areas, something I’d like to explore in more detail later).


My Multi-Hyphenate Guest Post on Transmedia Imperfection, part deux

08.31.10 Posted in transmedia by

My transmedial musings continue over at Tyler Weaver’s Multi-Hyphenate blog, and the second of my three posts is now up. The short series explores the idea that transmedia properties, especially collaborative ones that encourage audience contribution, need to include a certain degree of imperfection-as-incompleteness in their design. Audiences need a foundation and framework but also [...]


My Multi-Hyphenate Guest Post on Transmedia Imperfection

08.24.10 Posted in transmedia by

Tyler Weaver graciously allowed me to wax transmedial over at his Multi-Hyphenate blog, and the first of three posts is now up. The short series explores the idea that transmedia properties, especially collaborative ones that encourage audience contribution, need to include a certain degree of imperfection-as-incompleteness in their design. Audiences need a foundation and framework [...]