Daniel Kalder interviews me for Publishing Perspectives about participatory entertainment and handling intellectual property rights within collaborative commercial entertainment.
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My career arc is a precision-designed, perfectly mapped trajectory of professionalism the definition of chaos theory. At times, I’ve been called the following (among other things): student, manager, consultant, computer system administrator, entrepreneur, and a typing monkey trapped in the space between creativity and business. The last one is, perhaps, the most accurate, as I hold a […]
The second part of my interview with Digital Book World‘s Emily Williams is now up: http://www.digitalbookworld.com/2010/life-at-the-bleeding-edge-of-collaboration/ This part focuses on Brain Candy, LLC‘s first collaborative commercial entertainment property, Runes of Gallidon. Thanks to Emily and the DBW team for highlighting new models of entertainment creation! You can read part one of the interview here.