LARPers, Transmedia, and Wyrd Con

06.01.11 Posted in Runes of Gallidon by

I’m a bit late in making the announcement, but I’m heading to Costa Mesa June 10-11 to check out Wyrd Con 2, a LARP (live-action role-play) convention. I’ll be taking the plunge and running my first LARP experience (set in Runes of Gallidon, of course!), as well as speaking at a panel on the 11th [...]


Interviewed by Emily Williams at Digital Book World – part 2

11.16.10 Posted in Runes of Gallidon by

The second part of my interview with Digital Book World‘s Emily Williams is now up: http://www.digitalbookworld.com/2010/life-at-the-bleeding-edge-of-collaboration/ This part focuses on Brain Candy, LLC‘s first collaborative commercial entertainment property, Runes of Gallidon. Thanks to Emily and the DBW team for highlighting new models of entertainment creation! You can read part one of the interview here.


Another Posting Siesta…and Comic-Con 2009

07.09.09 Posted in Runes of Gallidon by

Posting will be light for the rest of the month – Brain Candy is busy gearing up for a Runes of Gallidon appearance at Comic-Con in San Diego in (gasp!) two weeks. Let me know if you’re heading down. Kali Chung will be reprising her cosplay role of Ruena, a character from Runes of Gallidon, [...]


Runes of Gallidon Comic Coming Along Nicely

05.21.09 Posted in Runes of Gallidon by

Brain Candy, LLC received the first five pages of the commissioned Runes of Gallidon comic being developed, and they look great. The artist, Bernardo Negron, is managing to produce visual interpretations of the comic script (written by Tony Graham) in a way that matches our vision but also includes value-adds here and there. We’ve had [...]


A Brief Respite

04.20.09 Posted in Digital Content, Runes of Gallidon by

Posting will be light to non-existent for the next month or two – have to focus on Brain Candy site overhaul and rebranding, Runes of Gallidon site updates, the new series of posts about digital content I want to draft, and a lot of Kenji writing that’s gotten pushed off recently. Apologies in advance…


ACTA Update (yet more exclusivity)

04.15.09 Posted in Runes of Gallidon by

Boing Boing just provided an update on the ACTA language and policy, and it’s about as bad as informed observers feared. Based on what has been leaked so far and including statements from various countries currently participating in this essentially closed-door negotiation process, it would appear that the U.S. and other countries have grown tired [...]


Making of Gallidon, Part 8 – Yours, Mine, Ours

04.10.09 Posted in Copyright, Runes of Gallidon by

While the overriding driver for the Brain Candy team to start Runes of Gallidon was a passion for the concept of building a shared world collaboratively, we also acknowledged that at some point we would have to figure out how we could share revenue with Artisans. Ah, the wonderfully tricky, sticky issues with money and [...]


Making of Gallidon, Part 7 – What’s in a Name?

04.03.09 Posted in Runes of Gallidon by

Choosing a name for the world was an interesting experiment that involved not just finding something different, unique, and appealing, but also ensuring that we could get the URL for the domain and (hopefully) not infringe on an existing trademark.


Making of Gallidon, Part 6 – “Free Means Free”

03.27.09 Posted in Copyright, Runes of Gallidon by

One of the earlier realizations I had about handling content on the site was that if content can be digitized, the upsides of offering free digital copies far outweighed the downsides of not monetizing digital copies. Just the idea of trying to lock up the content seemed counter-productive to building an audience, if not outright [...]


Making of Gallidon, Part 5 – Genre

03.20.09 Posted in Runes of Gallidon by

Although Tony and I knew we wanted to limit the world to either fantasy or sci-fi, we still had to decide which one, as well as which sub-genre. High fantasy or low fantasy? Dark fantasy? Star Trek or Star Wars? Dune? Firefly? After a bit of research and Tony’s offer to use a future universe [...]