Finally published the high-concept presentation on a new way to think about entertainment that takes a medium-agnostic approach to sourcing content, a transmedia approach to world-building and management, and a co-creative approach to value generation by encouraging audience participation in content creation. While the concept is built on the influences of countless books, blogs, and […]
Interview at Digital Book World – part 2
The second part of my interview by Digital Book World‘s Emily Williams
Interviewed by Emily Williams at Digital Book World – part 2
The second part of my interview with Digital Book World‘s Emily Williams is now up: http://www.digitalbookworld.com/2010/life-at-the-bleeding-edge-of-collaboration/ This part focuses on Brain Candy, LLC‘s first collaborative commercial entertainment property, Runes of Gallidon. Thanks to Emily and the DBW team for highlighting new models of entertainment creation! You can read part one of the interview here.
So THAT happened
While crossing the street this morning on my way to an appointment, I was struck by something. A car. Happily and somewhat surprisingly, I suffered no broken bones and did not need stitches. I’m now safely home and resting, but I’m taking this as a sign to (literally) stop and smell the roses. I will […]
Interview at Digital Book World – part 1
The first part of my interview by Digital Book World‘s Emily Williams