Boing Boing just provided an update on the ACTA language and policy, and it’s about as bad as informed observers feared. Based on what has been leaked so far and including statements from various countries currently participating in this essentially closed-door negotiation process, it would appear that the U.S. and other countries have grown tired […]
Making of Gallidon, Part 8 – Yours, Mine, Ours
While the overriding driver for the Brain Candy team to start Runes of Gallidon was a passion for the concept of building a shared world collaboratively, we also acknowledged that at some point we would have to figure out how we could share revenue with Artisans. Ah, the wonderfully tricky, sticky issues with money and […]
Making of Gallidon, Part 7 – What’s in a Name?
Choosing a name for the world was an interesting experiment that involved not just finding something different, unique, and appealing, but also ensuring that we could get the URL for the domain and (hopefully) not infringe on an existing trademark.
Making of Gallidon, Part 6 – “Free Means Free”
One of the earlier realizations I had about handling content on the site was that if content can be digitized, the upsides of offering free digital copies far outweighed the downsides of not monetizing digital copies. Just the idea of trying to lock up the content seemed counter-productive to building an audience, if not outright […]
Making of Gallidon, Part 5 – Genre
Although Tony and I knew we wanted to limit the world to either fantasy or sci-fi, we still had to decide which one, as well as which sub-genre. High fantasy or low fantasy? Dark fantasy? Star Trek or Star Wars? Dune? Firefly? After a bit of research and Tony’s offer to use a future universe […]