A deceptively small decision about how to handle the monitoring/editing/filtering of content submissions ended up having the largest impact to our approach to the site design, internal operations, and management of submissions.
Making of Gallidon, Part 3 – Licensing
I think the most challenging aspect to getting Runes of Gallidon off the ground was the daunting task of creating the legal foundation necessary to allow the creative community to share each other’s ideas and intellectual property without breaking copyright laws. It didn’t take long to figure out that our “open source” approach to content […]
Making of Gallidon, Part 2 – Multimedia
Having put the basic framework of the world and the rough business model together, Tony and I began discussing exactly what kind of content we would want in that world. Based on Tony’s background as a writer and my brief, distant training as a writer (a B.A. in creative writing twenty years old and collecting […]
Gnome Stew posts about Runes of Gallidon
Thanks to the crew at Gnome Stew for giving Runes of Gallidon a nod recently! Expanding Gallidon through role-playing game modules as a way of pushing the world experience off the site and onto the gaming tabletop has always been a goal, and I’m grateful for the post from a recognized site devoted to helping […]
blogstring.com posts about Runes of Gallidon
Many thanks to Nathan Burke and Jason Brandenburg over at blogstring for the great and accurate write-up of Runes of Gallidon! Nathan was kind enough to commit the resources to writing a post, and Jason completely understood the business model, value offering, and the kind of creative collaborative space we are striving for with Gallidon. […]