I was recently interviewed by Digital Book World‘s Emily Williams, and the first part of that interview is now up at DBW:
http://www.digitalbookworld.com/2010/collaborative-communities-transmedia-evolved/
It was a lot of fun to speak with Emily. In addition to writing for DBW, she’s also the co-chair of the Book Industry Study Group’s Rights Sub-Committee. Since much of the upheaval we’ve seen as a result of analog content production slamming into an ever-increasing digitized world of distribution strikes at the heart of intellectual property, it was a pleasure get into some of the details about how the future of content can benefit potentially as much from a novel approach to the legalities of content production/sharing as it can from trying emerging models of digital distribution across new pipelines and platforms.
Part one of the interview focuses on the collaborative commercial entertainment model Brain Candy, LLC has developed to help content creators and audiences co-create value through a participatory approach to entertainment.
Part two of the interview will explore Brain Candy’s first collaborative/participatory property, Runes of Gallidon.