I’m thrilled to (finally!) launch a project very near and dear to my heart: Shared Story Worlds. The site has been live for a while, but I’m officially launching it today. Here’s what it’s all about: “Shared Story Worlds explores new models, frameworks, and best practices for creating, curating, sustaining, and maintaining collaborative entertainment properties […]
Interview at Publishing Perspectives
Daniel Kalder interviews me for Publishing Perspectives about participatory entertainment and handling intellectual property rights within collaborative commercial entertainment.
New Presentation: ‘From Works to Worlds’
Finally published the high-concept presentation on a new way to think about entertainment that takes a medium-agnostic approach to sourcing content, a transmedia approach to world-building and management, and a co-creative approach to value generation by encouraging audience participation in content creation. While the concept is built on the influences of countless books, blogs, and […]
Interviewed by Emily Williams at Digital Book World – part 2
The second part of my interview with Digital Book World‘s Emily Williams is now up: http://www.digitalbookworld.com/2010/life-at-the-bleeding-edge-of-collaboration/ This part focuses on Brain Candy, LLC‘s first collaborative commercial entertainment property, Runes of Gallidon. Thanks to Emily and the DBW team for highlighting new models of entertainment creation! You can read part one of the interview here.
Interviewed by Emily Williams at Digital Book World
I was recently interviewed by Digital Book World‘s Emily Williams, and the first part of that interview is now up at DBW: http://www.digitalbookworld.com/2010/collaborative-communities-transmedia-evolved/ It was a lot of fun to speak with Emily. In addition to writing for DBW, she’s also the co-chair of the Book Industry Study Group’s Rights Sub-Committee. Since much of the […]