Scott Walker

this monkey can type!

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‘Transmedia 2.0* – Participatory Entertainment’

This presentation suggests looking beyond transmedia storytelling as merely a new way to deliver entertainment experience.

Remix Fiction Interview, part trois

Remix Fiction has posted a third installment of my interview series; this time Martin Aggett and I discuss Brain Candy, LLC’s collaborative commercial entertainment model. Remix Fiction Television Episode #730.2 (Scott Walker) from Martin Aggett on Vimeo. Also, be sure to check out “The Making of Martin Aggett” project over at Wreck a Movie: http://www.wreckamovie.com/themakingofmartinaggett.

‘Remix Fiction’ interview – part 3

Martin Aggett and I discuss Brain Candy, LLC’s collaborative commercial entertainment model.

“How to Build a Collaborative Commercial Entertainment Property”

I write about building collaborative commercial entertainment models by sharing how Runes of Gallidon was developed.

My Collaborative Commercial Entertainment Article in Issue 2.1 of ‘Ontologica’

The second issue of Ontologica, which contains an article I wrote, has just been published. The article’s focus is an introduction to the considerations involved in creating or extending an entertainment property into the collaborative commercial space. I am pleased to see more properties being launched that are natively collaborative as well as commercial (in […]

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A writer walks into a doctor’s office. “You gotta help me, doc. I keep hearing about everyone making money from self-publishing, and everywhere I go, someone’s trying to sell me their book.” “I see,” the doctor says, nodding. “So what seems to be the problem?” “Well, I figure if everyone’s writing a book, I should […]

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This is my (un)scientific, (non-)comprehensive, and (not at all) objective overview of the rise of collaborative storytelling: how we (more or less) got here, and where we may (kinda sorta) be heading. No particular axe to grind or agenda to sell, just my observations after watching this space for a few years. Buckle up, this […]

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