The second part of my interview by Digital Book World‘s Emily Williams
Interviewed by Emily Williams at Digital Book World – part 2
The second part of my interview with Digital Book World‘s Emily Williams is now up: http://www.digitalbookworld.com/2010/life-at-the-bleeding-edge-of-collaboration/ This part focuses on Brain Candy, LLC‘s first collaborative commercial entertainment property, Runes of Gallidon. Thanks to Emily and the DBW team for highlighting new models of entertainment creation! You can read part one of the interview here.
Interviewed by Emily Williams at Digital Book World
I was recently interviewed by Digital Book World‘s Emily Williams, and the first part of that interview is now up at DBW: http://www.digitalbookworld.com/2010/collaborative-communities-transmedia-evolved/ It was a lot of fun to speak with Emily. In addition to writing for DBW, she’s also the co-chair of the Book Industry Study Group’s Rights Sub-Committee. Since much of the […]
Guest on ‘Transmedia Talk’ podcast
I chat with Robert Pratten and Nick Braccia about participatory entertainment and transmedia on their podcast, Transmedia Talk
My interview on Transmedia Talk
I was flattered to be a guest on the fourth installment of the Transmedia Talk podcast series hosted by Robert Pratten and Nick Braccia. We talk about new models of commercial entertainment, participatory entertainment, and (of course!) transmedia storytelling, and Haley Moore and Dee Cook give a rundown of the latest ARG experience from NoMimes […]