Scott Walker

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Interview at Digital Book World – part 2

The second part of my interview by Digital Book World‘s Emily Williams

Interviewed by Emily Williams at Digital Book World – part 2

The second part of my interview with Digital Book World‘s Emily Williams is now up: http://www.digitalbookworld.com/2010/life-at-the-bleeding-edge-of-collaboration/ This part focuses on Brain Candy, LLC‘s first collaborative commercial entertainment property, Runes of Gallidon. Thanks to Emily and the DBW team for highlighting new models of entertainment creation! You can read part one of the interview here.

Interviewed by Emily Williams at Digital Book World

I was recently interviewed by Digital Book World‘s Emily Williams, and the first part of that interview is now up at DBW: http://www.digitalbookworld.com/2010/collaborative-communities-transmedia-evolved/ It was a lot of fun to speak with Emily. In addition to writing for DBW, she’s also the co-chair of the Book Industry Study Group’s Rights Sub-Committee. Since much of the […]

Guest on ‘Transmedia Talk’ podcast

I chat with Robert Pratten and Nick Braccia about participatory entertainment and transmedia on their podcast, Transmedia Talk

My interview on Transmedia Talk

I was flattered to be a guest on the fourth installment of the Transmedia Talk podcast series hosted by Robert Pratten and Nick Braccia. We talk about new models of commercial entertainment, participatory entertainment, and (of course!) transmedia storytelling, and Haley Moore and Dee Cook give a rundown of the latest ARG experience from NoMimes […]

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A writer walks into a doctor’s office. “You gotta help me, doc. I keep hearing about everyone making money from self-publishing, and everywhere I go, someone’s trying to sell me their book.” “I see,” the doctor says, nodding. “So what seems to be the problem?” “Well, I figure if everyone’s writing a book, I should […]

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This is my (un)scientific, (non-)comprehensive, and (not at all) objective overview of the rise of collaborative storytelling: how we (more or less) got here, and where we may (kinda sorta) be heading. No particular axe to grind or agenda to sell, just my observations after watching this space for a few years. Buckle up, this […]

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