Daniel Kalder interviews me for Publishing Perspectives about participatory entertainment and handling intellectual property rights within collaborative commercial entertainment.
I was a speaker on the DBW 2011 panel, “Rethinking Rights in a Transmedia World.” The panel was moderated by Emily Williams and also featured Richard Curtis of E-Reads and David Marlett of enkHouse.
The second part of my interview with Digital Book World‘s Emily Williams is now up: http://www.digitalbookworld.com/2010/life-at-the-bleeding-edge-of-collaboration/ This part focuses on Brain Candy, LLC‘s first collaborative commercial entertainment property, Runes of Gallidon. Thanks to Emily and the DBW team for highlighting new models of entertainment creation! You can read part one of the interview here.
So, this year’s installment of NaNoWriMo got off to a less than stellar start. I was behind on day one, and it only got worse as the week wore on. Total word count the end of day 7: 2,684 (v. the minimum goal of 11,667). It didn’t help that I started last week with a […]
Last year I made my first attempt at the NaNoWriMo challenge: write at least a 50,000 word novel from start to finish during the month of November. The resulting novel was garbage (and is still stuck in editing), but the experience was incredibly valuable. There are plenty of posts out there about how to make […]