While the overriding driver for the Brain Candy team to start Runes of Gallidon was a passion for the concept of building a shared world collaboratively, we also acknowledged that at some point we would have to figure out how we could share revenue with Artisans. Ah, the wonderfully tricky, sticky issues with money and […]
Making of Gallidon, Part 7 – What’s in a Name?
Choosing a name for the world was an interesting experiment that involved not just finding something different, unique, and appealing, but also ensuring that we could get the URL for the domain and (hopefully) not infringe on an existing trademark.
Making of Gallidon, Part 6 – “Free Means Free”
One of the earlier realizations I had about handling content on the site was that if content can be digitized, the upsides of offering free digital copies far outweighed the downsides of not monetizing digital copies. Just the idea of trying to lock up the content seemed counter-productive to building an audience, if not outright […]
Making of Gallidon, Part 5 – Genre
Although Tony and I knew we wanted to limit the world to either fantasy or sci-fi, we still had to decide which one, as well as which sub-genre. High fantasy or low fantasy? Dark fantasy? Star Trek or Star Wars? Dune? Firefly? After a bit of research and Tony’s offer to use a future universe […]
Making of Gallidon, Part 4 – Scoping Submissions
A deceptively small decision about how to handle the monitoring/editing/filtering of content submissions ended up having the largest impact to our approach to the site design, internal operations, and management of submissions.