Although Tony and I knew we wanted to limit the world to either fantasy or sci-fi, we still had to decide which one, as well as which sub-genre. High fantasy or low fantasy? Dark fantasy? Star Trek or Star Wars? Dune? Firefly? After a bit of research and Tony’s offer to use a future universe […]
Learning to write
I have, for over three years, harbored an idea for a novel or collection of short stories that would allow me to explore (and re-visit) the roots of my first two degrees and combine that with a life-long fascination I have had with Japan. Having ignored both my B.A. in English (emphasis in creative writing) […]
Making of Gallidon, Part 3 – Licensing
I think the most challenging aspect to getting Runes of Gallidon off the ground was the daunting task of creating the legal foundation necessary to allow the creative community to share each other’s ideas and intellectual property without breaking copyright laws. It didn’t take long to figure out that our “open source” approach to content […]
Making of Gallidon, Part 2 – Multimedia
Having put the basic framework of the world and the rough business model together, Tony and I began discussing exactly what kind of content we would want in that world. Based on Tony’s background as a writer and my brief, distant training as a writer (a B.A. in creative writing twenty years old and collecting […]
Gnome Stew posts about Runes of Gallidon
Thanks to the crew at Gnome Stew for giving Runes of Gallidon a nod recently! Expanding Gallidon through role-playing game modules as a way of pushing the world experience off the site and onto the gaming tabletop has always been a goal, and I’m grateful for the post from a recognized site devoted to helping […]