or “How I spent my weekend” I spent last weekend producing a LARP experience for the Steampunk Symposium, a steampunk-themed convention held on the Queen Mary in Long Beach, CA. My contribution ended up being a lot of narrative work and experience design, plus a minor role as an NPC (David Bainbridge of Sotheby’s). For details […]
LARPers, Transmedia, and Wyrd Con
I’m a bit late in making the announcement, but I’m heading to Costa Mesa June 10-11 to check out Wyrd Con 2, a LARP (live-action role-play) convention. I’ll be taking the plunge and running my first LARP experience (set in Runes of Gallidon, of course!), as well as speaking at a panel on the 11th […]
Shared Story Worlds is up!
I’m thrilled to (finally!) launch a project very near and dear to my heart: Shared Story Worlds. The site has been live for a while, but I’m officially launching it today. Here’s what it’s all about: “Shared Story Worlds explores new models, frameworks, and best practices for creating, curating, sustaining, and maintaining collaborative entertainment properties […]
The Symphony of Story
The following is a guest post from Tyler Weaver Two types of choice make up the storytelling world of today: The first is the creator’s choice: the choices that we as content creators make to build the world of the story we’re telling. The second is the audience’s choice: limitless, and changeable at the click […]
My Multi-Hyphenate Guest Post on Transmedia Imperfection, part trois
My transmedial musings conclude over at Tyler Weaver’s Multi-Hyphenate blog, with the third and final in my series on “The Beauty of Imperfection in Transmedia.” The short series explores the idea that transmedia properties, especially collaborative ones that encourage audience contribution, need to include a certain degree of imperfection-as-incompleteness in their design. Audiences need a […]