Wait, what? 2.0? Aren’t we still figuring out transmedia 1.0? Yep. But I’m already looking beyond most of what we’ve seen in transmedia storytelling to date, which has been ‘more of the same’ in the sense that the legal and creative lines between content creators and content consumers are still very much intact for commercial […]
My Multi-Hyphenate Guest Post on Transmedia Imperfection, part trois
My transmedial musings conclude over at Tyler Weaver’s Multi-Hyphenate blog, with the third and final in my series on “The Beauty of Imperfection in Transmedia.” The short series explores the idea that transmedia properties, especially collaborative ones that encourage audience contribution, need to include a certain degree of imperfection-as-incompleteness in their design. Audiences need a […]
Transmedia, Commercial Entertainment, and UGC
The diagram above was inspired by a twitter exchange I had yesterday with Dan Novy about the relationship between canonical content, transmedia storytelling, and user-generated content (we also touched on how merchandising cuts across these three areas, something I’d like to explore in more detail later).
My Multi-Hyphenate Guest Post on Transmedia Imperfection, part deux
My transmedial musings continue over at Tyler Weaver’s Multi-Hyphenate blog, and the second of my three posts is now up. The short series explores the idea that transmedia properties, especially collaborative ones that encourage audience contribution, need to include a certain degree of imperfection-as-incompleteness in their design. Audiences need a foundation and framework but also […]
My Multi-Hyphenate Guest Post on Transmedia Imperfection
Tyler Weaver graciously allowed me to wax transmedial over at his Multi-Hyphenate blog, and the first of three posts is now up. The short series explores the idea that transmedia properties, especially collaborative ones that encourage audience contribution, need to include a certain degree of imperfection-as-incompleteness in their design. Audiences need a foundation and framework […]