Scott Walker

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You are here: Home / Collaboration / The Increasingly Crowded Creative Community

The Increasingly Crowded Creative Community

I’ve been meaning to write about this for months, and the recent MTV2 campaign for its ‘Savage County’ horror flick (plus a twitter exchange with @Simonpulman) finally prompted this brief post.

It’s getting crowded in the creative communities.

The concept of crowdsourcing a few years back sparked a litany of alternate-ending buzz words, with perhaps crowdfunding being the most popular ‘me too’ term.

The struggle for creatives to fight obscurity, piracy, and shrinking funding sources has caused them to explore alternative approaches. One of these is the idea that audiences are valuable resources beyond their ability to simply hand over money in exchange for a finished creative work.

In short, creatives are turning to their audiences for help in a variety of ways, and they’re doing so well before they offer their work for sale.

Several companies and websites provide services to address these needs, and so far I’ve seen three distinct categories emerge:

Crowdsourcing – “Who will help me make my project?”

  • Wreck a Movie
  • Make Literature
  • Hukilau
  • Protagonize
  • The Book Oven

Crowdfunding – “Who will fund my project?”

  • Indie GoGo
  • Kickstarter
  • Hukilau
  • Sokap (note, its only current project is The Biracy Project)
  • My Bandstock

Crowdfinding – “Who will buy my project?”

  • Eventful
  • Crowd Controls
  • OpenIndie

Together, these crowd-based tools can greatly help creatives struggling to realize their vision.

To be clear, I’m not advocating the use of any particular service. In fact, creatives can do all of these crowd-based activities on their own.

What I’m suggesting is that creatives should make a conscious decision about whether and how each of these crowd-based activities should be incorporated into the overall creative project. Got your own money? Crowdfunding can be dropped from the mix. Need a little help with some market research to project whether how much money you can make? Spend some time on crowdfinding.

I’ve been working lately with Sheri Candler, a marketer in the indie film area who brings a healthy perspective about the realities of commercial success for indie filmmakers. I admire her for taking something of a ‘tough love’ approach to her projects and for advocating early audience engagement.

Her recommendations equate to more work and time for filmmakers, but they bring a better understanding of the landscape in which a film is being made.

And on a closing note, my twitter exchange with Simon Pulman highlighted the fact that crowdfinding isn’t just for indie creatives. MTV2’s campaign to generate both marketing buzz and engagement metrics (should) help them determine when/where/how to release the movie in order to maximize revenues. But as Simon pointed out, authenticity and a sense that votes will actually matter are key drivers.

I see a spectrum of possibilities for how these campaigns can be rolled out, from simple voting to a more active, interactive experience for potential audiences.

I’m sure there are more crowd-based services out there – please let me know of ones you like/have used.

Filed Under: Collaboration Tagged With: collaborative, crowdfinding, crowdfunding, crowdsourcing, entertainment, Sheri Candler

Comments

  1. Simon Pulman says

    09/22/2010 at 1:30 pm

    Two really important points here:

    1. Tech is enabling more people to find their creative voice – but this makes it harder for each to find a prospective audience, and harder for audiences to find content that appeals. We’re going to need to find a solution for everyone’s benefit.

    2. The whole “Demand It” thing is a really potent tool, but I’m concerned that it’s going to be abused to (a) cull email addresses from fans who ‘demand’ a project that is already greenlit; and (b) attempt to create a false sense of ownership/association in viewers.

    The Savage County thing was already funded and shot – it was just a problem project for MTV. Thus, their “campaign” was more about establishing a fanbase than giving audiences a voice. I think it’s fine in this example, but I foresee it being abused. Which, of course, will ultimately make audiences question the veracity of any such campaign.

    • Scott Walker says

      09/22/2010 at 3:51 pm

      Thanks for the additional views!

      I don’t think there’s a problem with demanding a project that’s already completed (maybe we disagree here?), but I believe strongly that when the creator/producer is behind the demand-it campaign, dishonesty will cause more problems than it solves (pretty sure we agree here).

      For a project that’s nearing completion, a well-crafted campaign can engage audiences and achieve the kind of marketing research most media companies want without resorting to deceptive/meaningless calls for actions.

      For works that are done, campaigns can generate feedback that indicates where audience pools exist (e.g., eventful.com). I can also envision audiences demanding a particular distribution platform or channel (e.g., theatrical release or download?). Or, if you back the campaign up far enough, and you can even have audiences demanding certain projects or genres (“We want a romance novel.”).

      Whatever the nature of the campaign, I agree that the time people spend answering the call to action should be rewarded directly, honestly, and authentically.

Trackbacks

  1. Tweets that mention The Increasingly Crowded Creative Community « This monkey can type! -- Topsy.com says:
    09/24/2010 at 4:06 am

    […] This post was mentioned on Twitter by Tyler Weaver, Simon Pulman, Scott Walker, docwho2100, Karrington Gibson and others. Karrington Gibson said: RT @tylerweaver: post on crowd-based services for creative projects: 'The Increasingly Crowded Creative Community' – http://bit.ly/cIA2ym […]

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